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Global and United States Video Game Accessories Market Report & Forecast 2022-2028

Global and United States Video Game Accessories Market Report & Forecast 2022-2028

Industry: Consumer Goods

Published: 2022-06-11

Pages: 105 Pages

Report ld: 363018

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A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience.

Market Analysis and Insights: Global and United States Video Game Accessories Market
This report focuses on global and United States Video Game Accessories market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global Video Game Accessories market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Game Controller accounting for % of the Video Game Accessories global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Online Sales was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

In United States the Video Game Accessories market size is expected to grow from US$  million in 2021 to US$  million by 2028, at a CAGR of % during the forecast period  2022-2028.

Global Video Game Accessories Scope and Market Size
Video Game Accessories market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Video Game Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Video Game Accessories market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type
    Game Controller
    Memory Units
    Audio/Video Cables
    Software Accessories
    Other

Segment by Application
    Online Sales
    Hypermarket/Supermarket
    Specialty Store
    Other

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Asia-Pacific
        China
        Japan
        South Korea
        India
        Australia
        China Taiwan
        Indonesia
        Thailand
        Malaysia
    Latin America
        Mexico
        Brazil
        Argentina
        Colombia
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

By Company
    Sony
    SteelSeries
    Nintendo
    Microsoft
    Next Level Racing
    Logitech
    Razer
    Turtle Beach
    Thrustmaster
    PowerA
    PDP
    HyperX
    EPOS
 1 Study Coverage
1.1 Video Game Accessories Product Introduction
1.2 Global Video Game Accessories Outlook 2017 VS 2022 VS 2028
1.2.1 Global Video Game Accessories Sales in US$ Million for the Year 2017-2028
1.2.2 Global Video Game Accessories Sales in Volume for the Year 2017-2028
1.3 United States Video Game Accessories Outlook 2017 VS 2022 VS 2028
1.3.1 United States Video Game Accessories Sales in US$ Million for the Year 2017-2028
1.3.2 United States Video Game Accessories Sales in Volume for the Year 2017-2028
1.4 Video Game Accessories Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4.1 The Market Share of United States Video Game Accessories in Global, 2017 VS 2022 VS 2028
1.4.2 The Growth Rate of Video Game Accessories Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.5 Video Game Accessories Market Dynamics
1.5.1 Video Game Accessories Industry Trends
1.5.2 Video Game Accessories Market Drivers
1.5.3 Video Game Accessories Market Challenges
1.5.4 Video Game Accessories Market Restraints
1.6 Study Objectives
1.7 Years Considered

 2 Market by Type
2.1 Video Game Accessories Market Segment by Type
2.1.1 Game Controller
2.1.2 Memory Units
2.1.3 Audio/Video Cables
2.1.4 Software Accessories
2.1.5 Other
2.2 Global Video Game Accessories Market Size by Type
2.2.1 Global Video Game Accessories Sales in Value, by Type (2017, 2022 & 2028)
2.2.2 Global Video Game Accessories Sales in Volume, by Type (2017, 2022 & 2028)
2.2.3 Global Video Game Accessories Average Selling Price (ASP) by Type (2017, 2022 & 2028)
2.3 United States Video Game Accessories Market Size by Type
2.3.1 United States Video Game Accessories Sales in Value, by Type (2017, 2022 & 2028)
2.3.2 United States Video Game Accessories Sales in Volume, by Type (2017, 2022 & 2028)
2.3.3 United States Video Game Accessories Average Selling Price (ASP) by Type (2017, 2022 & 2028)

 3 Market by Application
3.1 Video Game Accessories Market Segment by Application
3.1.1 Online Sales
3.1.2 Hypermarket/Supermarket
3.1.3 Specialty Store
3.1.4 Other
3.2 Global Video Game Accessories Market Size by Application
3.2.1 Global Video Game Accessories Sales in Value, by Application (2017, 2022 & 2028)
3.2.2 Global Video Game Accessories Sales in Volume, by Application (2017, 2022 & 2028)
3.3.3 Global Video Game Accessories Average Selling Price (ASP) by Application (2017, 2022 & 2028)
3.3 United States Video Game Accessories Market Size by Application
3.3.1 United States Video Game Accessories Sales in Value, by Application (2017, 2022 & 2028)
3.3.2 United States Video Game Accessories Sales in Volume, by Application (2017, 2022 & 2028)
3.3.3 United States Video Game Accessories Average Selling Price (ASP) by Application (2017, 2022 & 2028)

 4 Global Video Game Accessories Competitor Landscape by Company
4.1 Global Video Game Accessories Market Size by Company
4.1.1 Top Global Video Game Accessories Manufacturers Ranked by Revenue (2021)
4.1.2 Global Video Game Accessories Revenue by Manufacturer (2017-2022)
4.1.3 Global Video Game Accessories Sales by Manufacturer (2017-2022)
4.1.4 Global Video Game Accessories Price by Manufacturer (2017-2022)
4.2 Global Video Game Accessories Concentration Ratio (CR)
4.2.1 Video Game Accessories Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Manufacturers of Video Game Accessories in 2021
4.2.3 Global Video Game Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Video Game Accessories Manufacturing Base Distribution, Product Type
4.3.1 Global Video Game Accessories Manufacturers, Headquarters and Distribution of Producing Region
4.3.2 Manufacturers Video Game Accessories Product Type
4.3.3 Date of International Manufacturers Enter into Video Game Accessories Market
4.4 Manufacturers Mergers & Acquisitions, Expansion Plans
4.5 United States Video Game Accessories Market Size by Company
4.5.1 Top Video Game Accessories Players in United States, Ranked by Revenue (2021)
4.5.2 United States Video Game Accessories Revenue by Players (2020, 2021 & 2022)
4.5.3 United States Video Game Accessories Sales by Players (2020, 2021 & 2022)

 5 Global Video Game Accessories Market Size by Region
5.1 Global Video Game Accessories Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Video Game Accessories Market Size in Volume by Region (2017-2028)
5.2.1 Global Video Game Accessories Sales in Volume by Region: 2017-2022
5.2.2 Global Video Game Accessories Sales in Volume Forecast by Region (2023-2028)
5.3 Global Video Game Accessories Market Size in Value by Region (2017-2028)
5.3.1 Global Video Game Accessories Sales in Value by Region: 2017-2022
5.3.2 Global Video Game Accessories Sales in Value by Region: 2023-2028

 6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Video Game Accessories Market Size YoY Growth 2017-2028
6.1.2 North America Video Game Accessories Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Video Game Accessories Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Video Game Accessories Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Video Game Accessories Market Size YoY Growth 2017-2028
6.3.2 Europe Video Game Accessories Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Video Game Accessories Market Size YoY Growth 2017-2028
6.4.2 Latin America Video Game Accessories Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa Video Game Accessories Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Video Game Accessories Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE

 7 Company Profiles
7.1 Sony
7.1.1 Sony Corporation Information
7.1.2 Sony Description and Business Overview
7.1.3 Sony Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.1.4 Sony Video Game Accessories Products Offered
7.1.5 Sony Recent Development
7.2 SteelSeries
7.2.1 SteelSeries Corporation Information
7.2.2 SteelSeries Description and Business Overview
7.2.3 SteelSeries Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.2.4 SteelSeries Video Game Accessories Products Offered
7.2.5 SteelSeries Recent Development
7.3 Nintendo
7.3.1 Nintendo Corporation Information
7.3.2 Nintendo Description and Business Overview
7.3.3 Nintendo Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.3.4 Nintendo Video Game Accessories Products Offered
7.3.5 Nintendo Recent Development
7.4 Microsoft
7.4.1 Microsoft Corporation Information
7.4.2 Microsoft Description and Business Overview
7.4.3 Microsoft Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.4.4 Microsoft Video Game Accessories Products Offered
7.4.5 Microsoft Recent Development
7.5 Next Level Racing
7.5.1 Next Level Racing Corporation Information
7.5.2 Next Level Racing Description and Business Overview
7.5.3 Next Level Racing Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.5.4 Next Level Racing Video Game Accessories Products Offered
7.5.5 Next Level Racing Recent Development
7.6 Logitech
7.6.1 Logitech Corporation Information
7.6.2 Logitech Description and Business Overview
7.6.3 Logitech Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.6.4 Logitech Video Game Accessories Products Offered
7.6.5 Logitech Recent Development
7.7 Razer
7.7.1 Razer Corporation Information
7.7.2 Razer Description and Business Overview
7.7.3 Razer Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.7.4 Razer Video Game Accessories Products Offered
7.7.5 Razer Recent Development
7.8 Turtle Beach
7.8.1 Turtle Beach Corporation Information
7.8.2 Turtle Beach Description and Business Overview
7.8.3 Turtle Beach Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.8.4 Turtle Beach Video Game Accessories Products Offered
7.8.5 Turtle Beach Recent Development
7.9 Thrustmaster
7.9.1 Thrustmaster Corporation Information
7.9.2 Thrustmaster Description and Business Overview
7.9.3 Thrustmaster Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.9.4 Thrustmaster Video Game Accessories Products Offered
7.9.5 Thrustmaster Recent Development
7.10 PowerA
7.10.1 PowerA Corporation Information
7.10.2 PowerA Description and Business Overview
7.10.3 PowerA Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.10.4 PowerA Video Game Accessories Products Offered
7.10.5 PowerA Recent Development
7.11 PDP
7.11.1 PDP Corporation Information
7.11.2 PDP Description and Business Overview
7.11.3 PDP Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.11.4 PDP Video Game Accessories Products Offered
7.11.5 PDP Recent Development
7.12 HyperX
7.12.1 HyperX Corporation Information
7.12.2 HyperX Description and Business Overview
7.12.3 HyperX Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.12.4 HyperX Products Offered
7.12.5 HyperX Recent Development
7.13 EPOS
7.13.1 EPOS Corporation Information
7.13.2 EPOS Description and Business Overview
7.13.3 EPOS Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.13.4 EPOS Products Offered
7.13.5 EPOS Recent Development

 8 Industry Chain and Sales Channels Analysis
8.1 Video Game Accessories Industry Chain Analysis
8.2 Video Game Accessories Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Video Game Accessories Distributors
8.3 Video Game Accessories Production Mode & Process
8.4 Video Game Accessories Sales and Marketing
8.4.1 Video Game Accessories Sales Channels
8.4.2 Video Game Accessories Distributors
8.5 Video Game Accessories Customers

 9 Research Findings and Conclusion

 10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables
    Table 1. Video Game Accessories CAGR in Value, United States VS Global, 2017 VS 2022 VS 2028
    Table 2. Video Game Accessories Market Trends
    Table 3. Video Game Accessories Market Drivers
    Table 4. Video Game Accessories Market Challenges
    Table 5. Video Game Accessories Market Restraints
    Table 6. Global Video Game Accessories Sales by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Video Game Accessories Sales by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Video Game Accessories Sales by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Video Game Accessories Sales by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Video Game Accessories Manufacturers in Global Market, Ranking by Revenue (2021)
    Table 11. Global Video Game Accessories Revenue by Manufacturer, (US$ Million), 2017-2022
    Table 12. Global Video Game Accessories Revenue Share by Manufacturer, 2017-2022
    Table 13. Global Video Game Accessories Sales by Manufacturer, (K Units), 2017-2022
    Table 14. Global Video Game Accessories Sales Share by Manufacturer, 2017-2022
    Table 15. Global Video Game Accessories Price by Manufacturer (2017-2022) & (US$/Unit)
    Table 16. Global Video Game Accessories Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 17. Global Video Game Accessories by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Video Game Accessories as of 2021)
    Table 18. Top Players of Video Game Accessories in Global Market, Headquarters and Distribution of Producing Region
    Table 19. Manufacturers Video Game Accessories Product Type
    Table 20. Date of International Manufacturers Enter into Video Game Accessories Market
    Table 21. Manufacturers Mergers & Acquisitions, Expansion Plans
    Table 22. Top Video Game Accessories Players in United States Market, Ranking by Revenue (2021)
    Table 23. United States Video Game Accessories Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 24. United States Video Game Accessories Revenue Share by Players, 2020, 2021 & 2022
    Table 25. United States Video Game Accessories Sales by Players, (K Units), 2020, 2021 & 2022
    Table 26. United States Video Game Accessories Sales Share by Players, 2020, 2021 & 2022
    Table 27. Global Video Game Accessories Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 28. Global Video Game Accessories Sales in Volume by Region (2017-2022) & (K Units)
    Table 29. Global Video Game Accessories Sales in Volume Forecast by Region (2023-2028) & (K Units)
    Table 30. Global Video Game Accessories Sales in Value by Region (2017-2022) & (US$ Million)
    Table 31. Global Video Game Accessories Sales in Value Forecast by Region (2023-2028) & (US$ Million)
    Table 32. North America Video Game Accessories Sales in Volume by Country (2017-2028) & (K Units)
    Table 33. North America Video Game Accessories Sales in Value by Country (2017-2028) & (US$ Million)
    Table 34. Asia Pacific Video Game Accessories Sales in Volume by Region (2017-2028) & (K Units)
    Table 35. Asia Pacific Video Game Accessories Sales in Value by Region (2017-2028) & (US$ Million)
    Table 36. Europe Video Game Accessories Sales in Volume by Country (2017-2028) & (K Units)
    Table 37. Europe Video Game Accessories Sales in Value by Country (2017-2028) & (US$ Million)
    Table 38. Latin America Video Game Accessories Sales in Volume by Country (2017-2028) & (K Units)
    Table 39. Latin Americaa Video Game Accessories Sales in Value by Country (2017-2028) & (US$ Million)
    Table 40. Middle East and Africa Video Game Accessories Sales in Volume by Country (2017-2028) & (K Units)
    Table 41. Middle East and Africa Video Game Accessories Sales in Value by Country (2017-2028) & (US$ Million)
    Table 42. Sony Corporation Information
    Table 43. Sony Description and Business Overview
    Table 44. Sony Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 45. Sony Video Game Accessories Product
    Table 46. Sony Recent Development
    Table 47. SteelSeries Corporation Information
    Table 48. SteelSeries Description and Business Overview
    Table 49. SteelSeries Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 50. SteelSeries Product
    Table 51. SteelSeries Recent Development
    Table 52. Nintendo Corporation Information
    Table 53. Nintendo Description and Business Overview
    Table 54. Nintendo Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 55. Nintendo Product
    Table 56. Nintendo Recent Development
    Table 57. Microsoft Corporation Information
    Table 58. Microsoft Description and Business Overview
    Table 59. Microsoft Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 60. Microsoft Product
    Table 61. Microsoft Recent Development
    Table 62. Next Level Racing Corporation Information
    Table 63. Next Level Racing Description and Business Overview
    Table 64. Next Level Racing Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 65. Next Level Racing Product
    Table 66. Next Level Racing Recent Development
    Table 67. Logitech Corporation Information
    Table 68. Logitech Description and Business Overview
    Table 69. Logitech Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 70. Logitech Product
    Table 71. Logitech Recent Development
    Table 72. Razer Corporation Information
    Table 73. Razer Description and Business Overview
    Table 74. Razer Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 75. Razer Product
    Table 76. Razer Recent Development
    Table 77. Turtle Beach Corporation Information
    Table 78. Turtle Beach Description and Business Overview
    Table 79. Turtle Beach Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 80. Turtle Beach Product
    Table 81. Turtle Beach Recent Development
    Table 82. Thrustmaster Corporation Information
    Table 83. Thrustmaster Description and Business Overview
    Table 84. Thrustmaster Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 85. Thrustmaster Product
    Table 86. Thrustmaster Recent Development
    Table 87. PowerA Corporation Information
    Table 88. PowerA Description and Business Overview
    Table 89. PowerA Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 90. PowerA Product
    Table 91. PowerA Recent Development
    Table 92. PDP Corporation Information
    Table 93. PDP Description and Business Overview
    Table 94. PDP Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 95. PDP Product
    Table 96. PDP Recent Development
    Table 97. HyperX Corporation Information
    Table 98. HyperX Description and Business Overview
    Table 99. HyperX Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 100. HyperX Product
    Table 101. HyperX Recent Development
    Table 102. EPOS Corporation Information
    Table 103. EPOS Description and Business Overview
    Table 104. EPOS Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022)
    Table 105. EPOS Product
    Table 106. EPOS Recent Development
    Table 107. Key Raw Materials Lists
    Table 108. Raw Materials Key Suppliers Lists
    Table 109. Video Game Accessories Customers List
    Table 110. Video Game Accessories Distributors List
    Table 111. Research Programs/Design for This Report
    Table 112. Key Data Information from Secondary Sources
    Table 113. Key Data Information from Primary Sources
List of Figures
    Figure 1. Video Game Accessories Product Picture
    Figure 2. Global Video Game Accessories Revenue, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Video Game Accessories Market Size 2017-2028 (US$ Million)
    Figure 4. Global Video Game Accessories Sales 2017-2028 (K Units)
    Figure 5. United States Video Game Accessories Revenue, (US$ Million), 2017 VS 2022 VS 2028
    Figure 6. United States Video Game Accessories Market Size 2017-2028 (US$ Million)
    Figure 7. United States Video Game Accessories Sales 2017-2028 (K Units)
    Figure 8. United States Video Game Accessories Market Share in Global, in Value (US$ Million) 2017-2028
    Figure 9. United States Video Game Accessories Market Share in Global, in Volume (K Units) 2017-2028
    Figure 10. Video Game Accessories Report Years Considered
    Figure 11. Product Picture of Game Controller
    Figure 12. Product Picture of Memory Units
    Figure 13. Product Picture of Audio/Video Cables
    Figure 14. Product Picture of Software Accessories
    Figure 15. Product Picture of Other
    Figure 16. Global Video Game Accessories Market Share by Type in 2022 & 2028
    Figure 17. Global Video Game Accessories Sales in Value by Type (2017-2028) & (US$ Million)
    Figure 18. Global Video Game Accessories Sales Market Share in Value by Type (2017-2028)
    Figure 19. Global Video Game Accessories Sales by Type (2017-2028) & (K Units)
    Figure 20. Global Video Game Accessories Sales Market Share in Volume by Type (2017-2028)
    Figure 21. Global Video Game Accessories Price by Type (2017-2028) & (US$/Unit)
    Figure 22. United States Video Game Accessories Market Share by Type in 2022 & 2028
    Figure 23. United States Video Game Accessories Sales in Value by Type (2017-2028) & (US$ Million)
    Figure 24. United States Video Game Accessories Sales Market Share in Value by Type (2017-2028)
    Figure 25. United States Video Game Accessories Sales by Type (2017-2028) & (K Units)
    Figure 26. United States Video Game Accessories Sales Market Share in Volume by Type (2017-2028)
    Figure 27. United States Video Game Accessories Price by Type (2017-2028) & (US$/Unit)
    Figure 28. Product Picture of Online Sales
    Figure 29. Product Picture of Hypermarket/Supermarket
    Figure 30. Product Picture of Specialty Store
    Figure 31. Product Picture of Other
    Figure 32. Global Video Game Accessories Market Share by Application in 2022 & 2028
    Figure 33. Global Video Game Accessories Sales in Value by Application (2017-2028) & (US$ Million)
    Figure 34. Global Video Game Accessories Sales Market Share in Value by Application (2017-2028)
    Figure 35. Global Video Game Accessories Sales by Application (2017-2028) & (K Units)
    Figure 36. Global Video Game Accessories Sales Market Share in Volume by Application (2017-2028)
    Figure 37. Global Video Game Accessories Price by Application (2017-2028) & (US$/Unit)
    Figure 38. United States Video Game Accessories Market Share by Application in 2022 & 2028
    Figure 39. United States Video Game Accessories Sales in Value by Application (2017-2028) & (US$ Million)
    Figure 40. United States Video Game Accessories Sales Market Share in Value by Application (2017-2028)
    Figure 41. United States Video Game Accessories Sales by Application (2017-2028) & (K Units)
    Figure 42. United States Video Game Accessories Sales Market Share in Volume by Application (2017-2028)
    Figure 43. United States Video Game Accessories Price by Application (2017-2028) & (US$/Unit)
    Figure 44. North America Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 45. North America Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 46. United States Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 47. Canada Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Europe Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 49. Europe Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 50. Germany Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 51. France Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 52. U.K. Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 53. Italy Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 54. Russia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 55. Asia-Pacific Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 56. Asia-Pacific Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 57. China Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 58. Japan Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 59. South Korea Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 60. India Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 61. Australia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 62. China Taiwan Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 63. Indonesia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 64. Thailand Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 65. Malaysia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 66. Latin America Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 67. Latin America Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 68. Mexico Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 69. Brazil Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 70. Argentina Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 71. Colombia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 72. Middle East & Africa Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 73. Middle East & Africa Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 74. Turkey Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 75. Saudi Arabia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 76. UAE Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 77. Video Game Accessories Value Chain
    Figure 78. Video Game Accessories Production Process
    Figure 79. Channels of Distribution
    Figure 80. Distributors Profiles
    Figure 81. Bottom-up and Top-down Approaches for This Report
    Figure 82. Data Triangulation
    Figure 83. Key Executives Interviewed
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience.

Market Analysis and Insights: Global and United States Video Game Accessories Market
This report focuses on global and United States Video Game Accessories market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global Video Game Accessories market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Game Controller accounting for % of the Video Game Accessories global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Online Sales was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

In United States the Video Game Accessories market size is expected to grow from US$  million in 2021 to US$  million by 2028, at a CAGR of % during the forecast period  2022-2028.

Global Video Game Accessories Scope and Market Size
Video Game Accessories market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Video Game Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Video Game Accessories market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type
    Game Controller
    Memory Units
    Audio/Video Cables
    Software Accessories
    Other

Segment by Application
    Online Sales
    Hypermarket/Supermarket
    Specialty Store
    Other

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Asia-Pacific
        China
        Japan
        South Korea
        India
        Australia
        China Taiwan
        Indonesia
        Thailand
        Malaysia
    Latin America
        Mexico
        Brazil
        Argentina
        Colombia
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

By Company
    Sony
    SteelSeries
    Nintendo
    Microsoft
    Next Level Racing
    Logitech
    Razer
    Turtle Beach
    Thrustmaster
    PowerA
    PDP
    HyperX
    EPOS
    
Global and United States Video Game Accessories Market Report & Forecast 2022-2028

Industry: Consumer Goods

Published: 2022-06-11

Pages: 105 Pages

Report ld: 363018

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A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.

In-depth research on key industry players and analysis of production and sales operations.

Objective forecasts of future trends in the industry.

WHAT QYRESEARCH OFFER?
Competition

Competition

Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.

Industry Analysis

Industry Analysis

Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.

Market Size

Market Size

Capacity, production, sales, revenue, price, cost etc.

Customized Information

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We can offer customized survey and information to meet ourclient's need.

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