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A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Market Analysis and Insights: Global and United States Video Game Accessories Market
This report focuses on global and United States Video Game Accessories market, also covers the segmentation data of other regions in regional level and county level. Due to the COVID-19 pandemic, the global Video Game Accessories market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Game Controller accounting for % of the Video Game Accessories global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Online Sales was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period. In United States the Video Game Accessories market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028. Global Video Game Accessories Scope and Market Size Video Game Accessories market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Video Game Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028. For United States market, this report focuses on the Video Game Accessories market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States. Segment by Type Game Controller Memory Units Audio/Video Cables Software Accessories Other Segment by Application Online Sales Hypermarket/Supermarket Specialty Store Other By Region North America United States Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia China Taiwan Indonesia Thailand Malaysia Latin America Mexico Brazil Argentina Colombia Middle East & Africa Turkey Saudi Arabia UAE By Company Sony SteelSeries Nintendo Microsoft Next Level Racing Logitech Razer Turtle Beach Thrustmaster PowerA PDP HyperX EPOS
1 Study Coverage
1.1 Video Game Accessories Product Introduction
1.2 Global Video Game Accessories Outlook 2017 VS 2022 VS 2028
1.2.1 Global Video Game Accessories Sales in US$ Million for the Year 2017-2028
1.2.2 Global Video Game Accessories Sales in Volume for the Year 2017-2028
1.3 United States Video Game Accessories Outlook 2017 VS 2022 VS 2028
1.3.1 United States Video Game Accessories Sales in US$ Million for the Year 2017-2028
1.3.2 United States Video Game Accessories Sales in Volume for the Year 2017-2028
1.4 Video Game Accessories Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4.1 The Market Share of United States Video Game Accessories in Global, 2017 VS 2022 VS 2028
1.4.2 The Growth Rate of Video Game Accessories Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.5 Video Game Accessories Market Dynamics
1.5.1 Video Game Accessories Industry Trends
1.5.2 Video Game Accessories Market Drivers
1.5.3 Video Game Accessories Market Challenges
1.5.4 Video Game Accessories Market Restraints
1.6 Study Objectives
1.7 Years Considered
2 Market by Type
2.1 Video Game Accessories Market Segment by Type
2.1.1 Game Controller
2.1.2 Memory Units
2.1.3 Audio/Video Cables
2.1.4 Software Accessories
2.1.5 Other
2.2 Global Video Game Accessories Market Size by Type
2.2.1 Global Video Game Accessories Sales in Value, by Type (2017, 2022 & 2028)
2.2.2 Global Video Game Accessories Sales in Volume, by Type (2017, 2022 & 2028)
2.2.3 Global Video Game Accessories Average Selling Price (ASP) by Type (2017, 2022 & 2028)
2.3 United States Video Game Accessories Market Size by Type
2.3.1 United States Video Game Accessories Sales in Value, by Type (2017, 2022 & 2028)
2.3.2 United States Video Game Accessories Sales in Volume, by Type (2017, 2022 & 2028)
2.3.3 United States Video Game Accessories Average Selling Price (ASP) by Type (2017, 2022 & 2028)
3 Market by Application
3.1 Video Game Accessories Market Segment by Application
3.1.1 Online Sales
3.1.2 Hypermarket/Supermarket
3.1.3 Specialty Store
3.1.4 Other
3.2 Global Video Game Accessories Market Size by Application
3.2.1 Global Video Game Accessories Sales in Value, by Application (2017, 2022 & 2028)
3.2.2 Global Video Game Accessories Sales in Volume, by Application (2017, 2022 & 2028)
3.3.3 Global Video Game Accessories Average Selling Price (ASP) by Application (2017, 2022 & 2028)
3.3 United States Video Game Accessories Market Size by Application
3.3.1 United States Video Game Accessories Sales in Value, by Application (2017, 2022 & 2028)
3.3.2 United States Video Game Accessories Sales in Volume, by Application (2017, 2022 & 2028)
3.3.3 United States Video Game Accessories Average Selling Price (ASP) by Application (2017, 2022 & 2028)
4 Global Video Game Accessories Competitor Landscape by Company
4.1 Global Video Game Accessories Market Size by Company
4.1.1 Top Global Video Game Accessories Manufacturers Ranked by Revenue (2021)
4.1.2 Global Video Game Accessories Revenue by Manufacturer (2017-2022)
4.1.3 Global Video Game Accessories Sales by Manufacturer (2017-2022)
4.1.4 Global Video Game Accessories Price by Manufacturer (2017-2022)
4.2 Global Video Game Accessories Concentration Ratio (CR)
4.2.1 Video Game Accessories Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Manufacturers of Video Game Accessories in 2021
4.2.3 Global Video Game Accessories Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Video Game Accessories Manufacturing Base Distribution, Product Type
4.3.1 Global Video Game Accessories Manufacturers, Headquarters and Distribution of Producing Region
4.3.2 Manufacturers Video Game Accessories Product Type
4.3.3 Date of International Manufacturers Enter into Video Game Accessories Market
4.4 Manufacturers Mergers & Acquisitions, Expansion Plans
4.5 United States Video Game Accessories Market Size by Company
4.5.1 Top Video Game Accessories Players in United States, Ranked by Revenue (2021)
4.5.2 United States Video Game Accessories Revenue by Players (2020, 2021 & 2022)
4.5.3 United States Video Game Accessories Sales by Players (2020, 2021 & 2022)
5 Global Video Game Accessories Market Size by Region
5.1 Global Video Game Accessories Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Video Game Accessories Market Size in Volume by Region (2017-2028)
5.2.1 Global Video Game Accessories Sales in Volume by Region: 2017-2022
5.2.2 Global Video Game Accessories Sales in Volume Forecast by Region (2023-2028)
5.3 Global Video Game Accessories Market Size in Value by Region (2017-2028)
5.3.1 Global Video Game Accessories Sales in Value by Region: 2017-2022
5.3.2 Global Video Game Accessories Sales in Value by Region: 2023-2028
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Video Game Accessories Market Size YoY Growth 2017-2028
6.1.2 North America Video Game Accessories Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Video Game Accessories Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Video Game Accessories Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Video Game Accessories Market Size YoY Growth 2017-2028
6.3.2 Europe Video Game Accessories Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Video Game Accessories Market Size YoY Growth 2017-2028
6.4.2 Latin America Video Game Accessories Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa Video Game Accessories Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Video Game Accessories Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Sony
7.1.1 Sony Corporation Information
7.1.2 Sony Description and Business Overview
7.1.3 Sony Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.1.4 Sony Video Game Accessories Products Offered
7.1.5 Sony Recent Development
7.2 SteelSeries
7.2.1 SteelSeries Corporation Information
7.2.2 SteelSeries Description and Business Overview
7.2.3 SteelSeries Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.2.4 SteelSeries Video Game Accessories Products Offered
7.2.5 SteelSeries Recent Development
7.3 Nintendo
7.3.1 Nintendo Corporation Information
7.3.2 Nintendo Description and Business Overview
7.3.3 Nintendo Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.3.4 Nintendo Video Game Accessories Products Offered
7.3.5 Nintendo Recent Development
7.4 Microsoft
7.4.1 Microsoft Corporation Information
7.4.2 Microsoft Description and Business Overview
7.4.3 Microsoft Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.4.4 Microsoft Video Game Accessories Products Offered
7.4.5 Microsoft Recent Development
7.5 Next Level Racing
7.5.1 Next Level Racing Corporation Information
7.5.2 Next Level Racing Description and Business Overview
7.5.3 Next Level Racing Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.5.4 Next Level Racing Video Game Accessories Products Offered
7.5.5 Next Level Racing Recent Development
7.6 Logitech
7.6.1 Logitech Corporation Information
7.6.2 Logitech Description and Business Overview
7.6.3 Logitech Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.6.4 Logitech Video Game Accessories Products Offered
7.6.5 Logitech Recent Development
7.7 Razer
7.7.1 Razer Corporation Information
7.7.2 Razer Description and Business Overview
7.7.3 Razer Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.7.4 Razer Video Game Accessories Products Offered
7.7.5 Razer Recent Development
7.8 Turtle Beach
7.8.1 Turtle Beach Corporation Information
7.8.2 Turtle Beach Description and Business Overview
7.8.3 Turtle Beach Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.8.4 Turtle Beach Video Game Accessories Products Offered
7.8.5 Turtle Beach Recent Development
7.9 Thrustmaster
7.9.1 Thrustmaster Corporation Information
7.9.2 Thrustmaster Description and Business Overview
7.9.3 Thrustmaster Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.9.4 Thrustmaster Video Game Accessories Products Offered
7.9.5 Thrustmaster Recent Development
7.10 PowerA
7.10.1 PowerA Corporation Information
7.10.2 PowerA Description and Business Overview
7.10.3 PowerA Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.10.4 PowerA Video Game Accessories Products Offered
7.10.5 PowerA Recent Development
7.11 PDP
7.11.1 PDP Corporation Information
7.11.2 PDP Description and Business Overview
7.11.3 PDP Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.11.4 PDP Video Game Accessories Products Offered
7.11.5 PDP Recent Development
7.12 HyperX
7.12.1 HyperX Corporation Information
7.12.2 HyperX Description and Business Overview
7.12.3 HyperX Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.12.4 HyperX Products Offered
7.12.5 HyperX Recent Development
7.13 EPOS
7.13.1 EPOS Corporation Information
7.13.2 EPOS Description and Business Overview
7.13.3 EPOS Video Game Accessories Sales, Revenue and Gross Margin (2017-2022)
7.13.4 EPOS Products Offered
7.13.5 EPOS Recent Development
8 Industry Chain and Sales Channels Analysis
8.1 Video Game Accessories Industry Chain Analysis
8.2 Video Game Accessories Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Video Game Accessories Distributors
8.3 Video Game Accessories Production Mode & Process
8.4 Video Game Accessories Sales and Marketing
8.4.1 Video Game Accessories Sales Channels
8.4.2 Video Game Accessories Distributors
8.5 Video Game Accessories Customers
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
List of Tables Table 1. Video Game Accessories CAGR in Value, United States VS Global, 2017 VS 2022 VS 2028 Table 2. Video Game Accessories Market Trends Table 3. Video Game Accessories Market Drivers Table 4. Video Game Accessories Market Challenges Table 5. Video Game Accessories Market Restraints Table 6. Global Video Game Accessories Sales by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 7. United States Video Game Accessories Sales by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 8. Global Video Game Accessories Sales by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 9. United States Video Game Accessories Sales by Application: 2017 VS 2022 VS 2028 (US$ Million) Table 10. Top Video Game Accessories Manufacturers in Global Market, Ranking by Revenue (2021) Table 11. Global Video Game Accessories Revenue by Manufacturer, (US$ Million), 2017-2022 Table 12. Global Video Game Accessories Revenue Share by Manufacturer, 2017-2022 Table 13. Global Video Game Accessories Sales by Manufacturer, (K Units), 2017-2022 Table 14. Global Video Game Accessories Sales Share by Manufacturer, 2017-2022 Table 15. Global Video Game Accessories Price by Manufacturer (2017-2022) & (US$/Unit) Table 16. Global Video Game Accessories Manufacturers Market Concentration Ratio (CR5 and HHI) Table 17. Global Video Game Accessories by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Video Game Accessories as of 2021) Table 18. Top Players of Video Game Accessories in Global Market, Headquarters and Distribution of Producing Region Table 19. Manufacturers Video Game Accessories Product Type Table 20. Date of International Manufacturers Enter into Video Game Accessories Market Table 21. Manufacturers Mergers & Acquisitions, Expansion Plans Table 22. Top Video Game Accessories Players in United States Market, Ranking by Revenue (2021) Table 23. United States Video Game Accessories Revenue by Players, (US$ Million), 2020, 2021 & 2022 Table 24. United States Video Game Accessories Revenue Share by Players, 2020, 2021 & 2022 Table 25. United States Video Game Accessories Sales by Players, (K Units), 2020, 2021 & 2022 Table 26. United States Video Game Accessories Sales Share by Players, 2020, 2021 & 2022 Table 27. Global Video Game Accessories Market Size by Region (US$ Million): 2017 VS 2022 VS 2028 Table 28. Global Video Game Accessories Sales in Volume by Region (2017-2022) & (K Units) Table 29. Global Video Game Accessories Sales in Volume Forecast by Region (2023-2028) & (K Units) Table 30. Global Video Game Accessories Sales in Value by Region (2017-2022) & (US$ Million) Table 31. Global Video Game Accessories Sales in Value Forecast by Region (2023-2028) & (US$ Million) Table 32. North America Video Game Accessories Sales in Volume by Country (2017-2028) & (K Units) Table 33. North America Video Game Accessories Sales in Value by Country (2017-2028) & (US$ Million) Table 34. Asia Pacific Video Game Accessories Sales in Volume by Region (2017-2028) & (K Units) Table 35. Asia Pacific Video Game Accessories Sales in Value by Region (2017-2028) & (US$ Million) Table 36. Europe Video Game Accessories Sales in Volume by Country (2017-2028) & (K Units) Table 37. Europe Video Game Accessories Sales in Value by Country (2017-2028) & (US$ Million) Table 38. Latin America Video Game Accessories Sales in Volume by Country (2017-2028) & (K Units) Table 39. Latin Americaa Video Game Accessories Sales in Value by Country (2017-2028) & (US$ Million) Table 40. Middle East and Africa Video Game Accessories Sales in Volume by Country (2017-2028) & (K Units) Table 41. Middle East and Africa Video Game Accessories Sales in Value by Country (2017-2028) & (US$ Million) Table 42. Sony Corporation Information Table 43. Sony Description and Business Overview Table 44. Sony Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 45. Sony Video Game Accessories Product Table 46. Sony Recent Development Table 47. SteelSeries Corporation Information Table 48. SteelSeries Description and Business Overview Table 49. SteelSeries Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 50. SteelSeries Product Table 51. SteelSeries Recent Development Table 52. Nintendo Corporation Information Table 53. Nintendo Description and Business Overview Table 54. Nintendo Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 55. Nintendo Product Table 56. Nintendo Recent Development Table 57. Microsoft Corporation Information Table 58. Microsoft Description and Business Overview Table 59. Microsoft Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 60. Microsoft Product Table 61. Microsoft Recent Development Table 62. Next Level Racing Corporation Information Table 63. Next Level Racing Description and Business Overview Table 64. Next Level Racing Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 65. Next Level Racing Product Table 66. Next Level Racing Recent Development Table 67. Logitech Corporation Information Table 68. Logitech Description and Business Overview Table 69. Logitech Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 70. Logitech Product Table 71. Logitech Recent Development Table 72. Razer Corporation Information Table 73. Razer Description and Business Overview Table 74. Razer Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 75. Razer Product Table 76. Razer Recent Development Table 77. Turtle Beach Corporation Information Table 78. Turtle Beach Description and Business Overview Table 79. Turtle Beach Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 80. Turtle Beach Product Table 81. Turtle Beach Recent Development Table 82. Thrustmaster Corporation Information Table 83. Thrustmaster Description and Business Overview Table 84. Thrustmaster Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 85. Thrustmaster Product Table 86. Thrustmaster Recent Development Table 87. PowerA Corporation Information Table 88. PowerA Description and Business Overview Table 89. PowerA Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 90. PowerA Product Table 91. PowerA Recent Development Table 92. PDP Corporation Information Table 93. PDP Description and Business Overview Table 94. PDP Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 95. PDP Product Table 96. PDP Recent Development Table 97. HyperX Corporation Information Table 98. HyperX Description and Business Overview Table 99. HyperX Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 100. HyperX Product Table 101. HyperX Recent Development Table 102. EPOS Corporation Information Table 103. EPOS Description and Business Overview Table 104. EPOS Video Game Accessories Sales (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2017-2022) Table 105. EPOS Product Table 106. EPOS Recent Development Table 107. Key Raw Materials Lists Table 108. Raw Materials Key Suppliers Lists Table 109. Video Game Accessories Customers List Table 110. Video Game Accessories Distributors List Table 111. Research Programs/Design for This Report Table 112. Key Data Information from Secondary Sources Table 113. Key Data Information from Primary Sources List of Figures Figure 1. Video Game Accessories Product Picture Figure 2. Global Video Game Accessories Revenue, (US$ Million), 2017 VS 2022 VS 2028 Figure 3. Global Video Game Accessories Market Size 2017-2028 (US$ Million) Figure 4. Global Video Game Accessories Sales 2017-2028 (K Units) Figure 5. United States Video Game Accessories Revenue, (US$ Million), 2017 VS 2022 VS 2028 Figure 6. United States Video Game Accessories Market Size 2017-2028 (US$ Million) Figure 7. United States Video Game Accessories Sales 2017-2028 (K Units) Figure 8. United States Video Game Accessories Market Share in Global, in Value (US$ Million) 2017-2028 Figure 9. United States Video Game Accessories Market Share in Global, in Volume (K Units) 2017-2028 Figure 10. Video Game Accessories Report Years Considered Figure 11. Product Picture of Game Controller Figure 12. Product Picture of Memory Units Figure 13. Product Picture of Audio/Video Cables Figure 14. Product Picture of Software Accessories Figure 15. Product Picture of Other Figure 16. Global Video Game Accessories Market Share by Type in 2022 & 2028 Figure 17. Global Video Game Accessories Sales in Value by Type (2017-2028) & (US$ Million) Figure 18. Global Video Game Accessories Sales Market Share in Value by Type (2017-2028) Figure 19. Global Video Game Accessories Sales by Type (2017-2028) & (K Units) Figure 20. Global Video Game Accessories Sales Market Share in Volume by Type (2017-2028) Figure 21. Global Video Game Accessories Price by Type (2017-2028) & (US$/Unit) Figure 22. United States Video Game Accessories Market Share by Type in 2022 & 2028 Figure 23. United States Video Game Accessories Sales in Value by Type (2017-2028) & (US$ Million) Figure 24. United States Video Game Accessories Sales Market Share in Value by Type (2017-2028) Figure 25. United States Video Game Accessories Sales by Type (2017-2028) & (K Units) Figure 26. United States Video Game Accessories Sales Market Share in Volume by Type (2017-2028) Figure 27. United States Video Game Accessories Price by Type (2017-2028) & (US$/Unit) Figure 28. Product Picture of Online Sales Figure 29. Product Picture of Hypermarket/Supermarket Figure 30. Product Picture of Specialty Store Figure 31. Product Picture of Other Figure 32. Global Video Game Accessories Market Share by Application in 2022 & 2028 Figure 33. Global Video Game Accessories Sales in Value by Application (2017-2028) & (US$ Million) Figure 34. Global Video Game Accessories Sales Market Share in Value by Application (2017-2028) Figure 35. Global Video Game Accessories Sales by Application (2017-2028) & (K Units) Figure 36. Global Video Game Accessories Sales Market Share in Volume by Application (2017-2028) Figure 37. Global Video Game Accessories Price by Application (2017-2028) & (US$/Unit) Figure 38. United States Video Game Accessories Market Share by Application in 2022 & 2028 Figure 39. United States Video Game Accessories Sales in Value by Application (2017-2028) & (US$ Million) Figure 40. United States Video Game Accessories Sales Market Share in Value by Application (2017-2028) Figure 41. United States Video Game Accessories Sales by Application (2017-2028) & (K Units) Figure 42. United States Video Game Accessories Sales Market Share in Volume by Application (2017-2028) Figure 43. United States Video Game Accessories Price by Application (2017-2028) & (US$/Unit) Figure 44. North America Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units) Figure 45. North America Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million) Figure 46. United States Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 47. Canada Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 48. Europe Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units) Figure 49. Europe Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million) Figure 50. Germany Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 51. France Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 52. U.K. Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 53. Italy Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 54. Russia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 55. Asia-Pacific Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units) Figure 56. Asia-Pacific Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million) Figure 57. China Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 58. Japan Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 59. South Korea Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 60. India Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 61. Australia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 62. China Taiwan Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 63. Indonesia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 64. Thailand Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 65. Malaysia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 66. Latin America Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units) Figure 67. Latin America Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million) Figure 68. Mexico Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 69. Brazil Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 70. Argentina Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 71. Colombia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 72. Middle East & Africa Video Game Accessories Sales in Volume Growth Rate 2017-2028 (K Units) Figure 73. Middle East & Africa Video Game Accessories Sales in Value Growth Rate 2017-2028 (US$ Million) Figure 74. Turkey Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 75. Saudi Arabia Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 76. UAE Video Game Accessories Sales in Value Growth Rate (2017-2028) & (US$ Million) Figure 77. Video Game Accessories Value Chain Figure 78. Video Game Accessories Production Process Figure 79. Channels of Distribution Figure 80. Distributors Profiles Figure 81. Bottom-up and Top-down Approaches for This Report Figure 82. Data Triangulation Figure 83. Key Executives Interviewed
A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Market Analysis and Insights: Global and United States Video Game Accessories Market
This report focuses on global and United States Video Game Accessories market, also covers the segmentation data of other regions in regional level and county level. Due to the COVID-19 pandemic, the global Video Game Accessories market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Game Controller accounting for % of the Video Game Accessories global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Online Sales was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period. In United States the Video Game Accessories market size is expected to grow from US$ million in 2021 to US$ million by 2028, at a CAGR of % during the forecast period 2022-2028. Global Video Game Accessories Scope and Market Size Video Game Accessories market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Video Game Accessories market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028. For United States market, this report focuses on the Video Game Accessories market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States. Segment by Type Game Controller Memory Units Audio/Video Cables Software Accessories Other Segment by Application Online Sales Hypermarket/Supermarket Specialty Store Other By Region North America United States Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia China Taiwan Indonesia Thailand Malaysia Latin America Mexico Brazil Argentina Colombia Middle East & Africa Turkey Saudi Arabia UAE By Company Sony SteelSeries Nintendo Microsoft Next Level Racing Logitech Razer Turtle Beach Thrustmaster PowerA PDP HyperX EPOS
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A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.
In-depth research on key industry players and analysis of production and sales operations.
Objective forecasts of future trends in the industry.
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.
In-depth research on key industry players and analysis of production and sales operations.
Objective forecasts of future trends in the industry.
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
Add to Cart
Buy Now