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Global and United States Mobile Game Applications Market Report & Forecast 2022-2028

Global and United States Mobile Game Applications Market Report & Forecast 2022-2028

Industry: Service & Software

Published: 2022-05-24

Pages: 114 Pages

Report ld: 359399

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  • Table of Contents 选中
  • Table of Figures 选中
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  • Description 选中
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  • Table of Figures 选中
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A Game Application is a type of apps. Apps - Applications are softwares installed in your device. With increasing digitalization, the penetration of smartphones with advanced hardware capabilities has also been increasing over the last couple of years. In addition, there are very few entry barriers to this market. Gaming apps are the best alternative to video games and computer games considering convenience. Using the availability of resources, the development of the gaming app is less complex.

Market Analysis and Insights: Global and United States Mobile Game Applications Market
This report focuses on global and United States Mobile Game Applications market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global Mobile Game Applications market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Entertainment accounting for % of the Mobile Game Applications global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Android was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

In United States the Mobile Game Applications market size is expected to grow from US$  million in 2021 to US$  million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Mobile Game Applications Scope and Market Size
Mobile Game Applications market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Mobile Game Applications market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Mobile Game Applications market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type
    Entertainment
    Education
    Electronic Sports
    Others

Segment by Application
    Android
    IOS
    Others

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Asia-Pacific
        China
        Japan
        South Korea
        India
        Australia
        China Taiwan
        Indonesia
        Thailand
        Malaysia
    Latin America
        Mexico
        Brazil
        Argentina
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

By Company
    Tencent
    Nintendo
    Activision Blizzard
    Ubisoft
    Electronic Arts Inc.
    Games Inc. (Take-two Interactive)
    Bethesda Softworks LLC
    Zynga
    Epic Games, Inc.
    NetEase, Inc.
    GungHo Online Entertainment Inc. ( SoftBank Group)
    Kabam Games Inc.
    Rovio Entertainment Corporation
    Atari
    Bandai Namco
    FarSight Studios
    Taito
    Game Circus
    Backbone Entertainment
 1 Study Coverage
1.1 Mobile Game Applications Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million) Introduction
1.2 Global Mobile Game Applications Outlook 2017 VS 2022 VS 2028
1.2.1 Global Mobile Game Applications Market Size for the Year 2017-2028
1.2.2 Global Mobile Game Applications Market Size for the Year 2017-2028
1.3 Mobile Game Applications Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Mobile Game Applications in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Mobile Game Applications Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Mobile Game Applications Market Dynamics
1.4.1 Mobile Game Applications Industry Trends
1.4.2 Mobile Game Applications Market Drivers
1.4.3 Mobile Game Applications Market Challenges
1.4.4 Mobile Game Applications Market Restraints
1.5 Study Objectives
1.6 Years Considered

 2 Mobile Game Applications by Type
2.1 Mobile Game Applications Market Segment by Type
2.1.1 Entertainment
2.1.2 Education
2.1.3 Electronic Sports
2.1.4 Others
2.2 Global Mobile Game Applications Market Size by Type (2017, 2022 & 2028)
2.3 Global Mobile Game Applications Market Size by Type (2017-2028)
2.4 United States Mobile Game Applications Market Size by Type (2017, 2022 & 2028)
2.5 United States Mobile Game Applications Market Size by Type (2017-2028)

 3 Mobile Game Applications by Application
3.1 Mobile Game Applications Market Segment by Application
3.1.1 Android
3.1.2 IOS
3.1.3 Others
3.2 Global Mobile Game Applications Market Size by Application (2017, 2022 & 2028)
3.3 Global Mobile Game Applications Market Size by Application (2017-2028)
3.4 United States Mobile Game Applications Market Size by Application (2017, 2022 & 2028)
3.5 United States Mobile Game Applications Market Size by Application (2017-2028)

 4 Global Mobile Game Applications Competitor Landscape by Company
4.1 Global Mobile Game Applications Market Size by Company
4.1.1 Top Global Mobile Game Applications Companies Ranked by Revenue (2021)
4.1.2 Global Mobile Game Applications Revenue by Player (2017-2022)
4.2 Global Mobile Game Applications Concentration Ratio (CR)
4.2.1 Mobile Game Applications Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Mobile Game Applications in 2021
4.2.3 Global Mobile Game Applications Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Mobile Game Applications Headquarters, Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million) Type
4.3.1 Global Mobile Game Applications Headquarters and Area Served
4.3.2 Global Mobile Game Applications Companies Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Mobile Game Applications Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Mobile Game Applications Market Size by Company
4.5.1 Top Mobile Game Applications Players in United States, Ranked by Revenue (2021)
4.5.2 United States Mobile Game Applications Revenue by Players (2020, 2021 & 2022)

 5 Global Mobile Game Applications Market Size by Region
5.1 Global Mobile Game Applications Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Mobile Game Applications Market Size by Region (2017-2028)
5.2.1 Global Mobile Game Applications Market Size by Region: 2017-2022
5.2.2 Global Mobile Game Applications Market Size by Region (2023-2028)

 6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Mobile Game Applications Market Size YoY Growth 2017-2028
6.1.2 North America Mobile Game Applications Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Mobile Game Applications Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Mobile Game Applications Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Mobile Game Applications Market Size YoY Growth 2017-2028
6.3.2 Europe Mobile Game Applications Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Mobile Game Applications Market Size YoY Growth 2017-2028
6.4.2 Latin America Mobile Game Applications Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Mobile Game Applications Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Mobile Game Applications Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE

 7 Company Profiles
7.1 Tencent
7.1.1 Tencent Company Details
7.1.2 Tencent Business Overview
7.1.3 Tencent Mobile Game Applications Introduction
7.1.4 Tencent Revenue in Mobile Game Applications Business (2017-2022)
7.1.5 Tencent Recent Development
7.2 Nintendo
7.2.1 Nintendo Company Details
7.2.2 Nintendo Business Overview
7.2.3 Nintendo Mobile Game Applications Introduction
7.2.4 Nintendo Revenue in Mobile Game Applications Business (2017-2022)
7.2.5 Nintendo Recent Development
7.3 Activision Blizzard
7.3.1 Activision Blizzard Company Details
7.3.2 Activision Blizzard Business Overview
7.3.3 Activision Blizzard Mobile Game Applications Introduction
7.3.4 Activision Blizzard Revenue in Mobile Game Applications Business (2017-2022)
7.3.5 Activision Blizzard Recent Development
7.4 Ubisoft
7.4.1 Ubisoft Company Details
7.4.2 Ubisoft Business Overview
7.4.3 Ubisoft Mobile Game Applications Introduction
7.4.4 Ubisoft Revenue in Mobile Game Applications Business (2017-2022)
7.4.5 Ubisoft Recent Development
7.5 Electronic Arts Inc.
7.5.1 Electronic Arts Inc. Company Details
7.5.2 Electronic Arts Inc. Business Overview
7.5.3 Electronic Arts Inc. Mobile Game Applications Introduction
7.5.4 Electronic Arts Inc. Revenue in Mobile Game Applications Business (2017-2022)
7.5.5 Electronic Arts Inc. Recent Development
7.6 Games Inc. (Take-two Interactive)
7.6.1 Games Inc. (Take-two Interactive) Company Details
7.6.2 Games Inc. (Take-two Interactive) Business Overview
7.6.3 Games Inc. (Take-two Interactive) Mobile Game Applications Introduction
7.6.4 Games Inc. (Take-two Interactive) Revenue in Mobile Game Applications Business (2017-2022)
7.6.5 Games Inc. (Take-two Interactive) Recent Development
7.7 Bethesda Softworks LLC
7.7.1 Bethesda Softworks LLC Company Details
7.7.2 Bethesda Softworks LLC Business Overview
7.7.3 Bethesda Softworks LLC Mobile Game Applications Introduction
7.7.4 Bethesda Softworks LLC Revenue in Mobile Game Applications Business (2017-2022)
7.7.5 Bethesda Softworks LLC Recent Development
7.8 Zynga
7.8.1 Zynga Company Details
7.8.2 Zynga Business Overview
7.8.3 Zynga Mobile Game Applications Introduction
7.8.4 Zynga Revenue in Mobile Game Applications Business (2017-2022)
7.8.5 Zynga Recent Development
7.9 Epic Games, Inc.
7.9.1 Epic Games, Inc. Company Details
7.9.2 Epic Games, Inc. Business Overview
7.9.3 Epic Games, Inc. Mobile Game Applications Introduction
7.9.4 Epic Games, Inc. Revenue in Mobile Game Applications Business (2017-2022)
7.9.5 Epic Games, Inc. Recent Development
7.10 NetEase, Inc.
7.10.1 NetEase, Inc. Company Details
7.10.2 NetEase, Inc. Business Overview
7.10.3 NetEase, Inc. Mobile Game Applications Introduction
7.10.4 NetEase, Inc. Revenue in Mobile Game Applications Business (2017-2022)
7.10.5 NetEase, Inc. Recent Development
7.11 GungHo Online Entertainment Inc. ( SoftBank Group)
7.11.1 GungHo Online Entertainment Inc. ( SoftBank Group) Company Details
7.11.2 GungHo Online Entertainment Inc. ( SoftBank Group) Business Overview
7.11.3 GungHo Online Entertainment Inc. ( SoftBank Group) Mobile Game Applications Introduction
7.11.4 GungHo Online Entertainment Inc. ( SoftBank Group) Revenue in Mobile Game Applications Business (2017-2022)
7.11.5 GungHo Online Entertainment Inc. ( SoftBank Group) Recent Development
7.12 Kabam Games Inc.
7.12.1 Kabam Games Inc. Company Details
7.12.2 Kabam Games Inc. Business Overview
7.12.3 Kabam Games Inc. Mobile Game Applications Introduction
7.12.4 Kabam Games Inc. Revenue in Mobile Game Applications Business (2017-2022)
7.12.5 Kabam Games Inc. Recent Development
7.13 Rovio Entertainment Corporation
7.13.1 Rovio Entertainment Corporation Company Details
7.13.2 Rovio Entertainment Corporation Business Overview
7.13.3 Rovio Entertainment Corporation Mobile Game Applications Introduction
7.13.4 Rovio Entertainment Corporation Revenue in Mobile Game Applications Business (2017-2022)
7.13.5 Rovio Entertainment Corporation Recent Development
7.14 Atari
7.14.1 Atari Company Details
7.14.2 Atari Business Overview
7.14.3 Atari Mobile Game Applications Introduction
7.14.4 Atari Revenue in Mobile Game Applications Business (2017-2022)
7.14.5 Atari Recent Development
7.15 Bandai Namco
7.15.1 Bandai Namco Company Details
7.15.2 Bandai Namco Business Overview
7.15.3 Bandai Namco Mobile Game Applications Introduction
7.15.4 Bandai Namco Revenue in Mobile Game Applications Business (2017-2022)
7.15.5 Bandai Namco Recent Development
7.16 FarSight Studios
7.16.1 FarSight Studios Company Details
7.16.2 FarSight Studios Business Overview
7.16.3 FarSight Studios Mobile Game Applications Introduction
7.16.4 FarSight Studios Revenue in Mobile Game Applications Business (2017-2022)
7.16.5 FarSight Studios Recent Development
7.17 Taito
7.17.1 Taito Company Details
7.17.2 Taito Business Overview
7.17.3 Taito Mobile Game Applications Introduction
7.17.4 Taito Revenue in Mobile Game Applications Business (2017-2022)
7.17.5 Taito Recent Development
7.18 Game Circus
7.18.1 Game Circus Company Details
7.18.2 Game Circus Business Overview
7.18.3 Game Circus Mobile Game Applications Introduction
7.18.4 Game Circus Revenue in Mobile Game Applications Business (2017-2022)
7.18.5 Game Circus Recent Development
7.19 Backbone Entertainment
7.19.1 Backbone Entertainment Company Details
7.19.2 Backbone Entertainment Business Overview
7.19.3 Backbone Entertainment Mobile Game Applications Introduction
7.19.4 Backbone Entertainment Revenue in Mobile Game Applications Business (2017-2022)
7.19.5 Backbone Entertainment Recent Development

 8 Research Findings and Conclusion

 9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables
    Table 1. Mobile Game Applications Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. Mobile Game Applications Market Trends
    Table 3. Mobile Game Applications Market Drivers
    Table 4. Mobile Game Applications Market Challenges
    Table 5. Mobile Game Applications Market Restraints
    Table 6. Global Mobile Game Applications Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Mobile Game Applications Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Mobile Game Applications Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Mobile Game Applications Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Mobile Game Applications Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global Mobile Game Applications Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global Mobile Game Applications Revenue Share by Player, 2017-2022
    Table 13. Global Mobile Game Applications Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Mobile Game Applications by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile Game Applications as of 2021)
    Table 15. Top Players of Mobile Game Applications in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into Mobile Game Applications Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top Mobile Game Applications Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States Mobile Game Applications Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States Mobile Game Applications Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global Mobile Game Applications Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global Mobile Game Applications Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global Mobile Game Applications Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America Mobile Game Applications Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific Mobile Game Applications Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe Mobile Game Applications Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa Mobile Game Applications Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa Mobile Game Applications Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. Tencent Company Details
    Table 31. Tencent Business Overview
    Table 32. Tencent Mobile Game Applications Product
    Table 33. Tencent Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 34. Tencent Recent Development
    Table 35. Nintendo Company Details
    Table 36. Nintendo Business Overview
    Table 37. Nintendo Mobile Game Applications Product
    Table 38. Nintendo Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 39. Nintendo Recent Development
    Table 40. Activision Blizzard Company Details
    Table 41. Activision Blizzard Business Overview
    Table 42. Activision Blizzard Mobile Game Applications Product
    Table 43. Activision Blizzard Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 44. Activision Blizzard Recent Development
    Table 45. Ubisoft Company Details
    Table 46. Ubisoft Business Overview
    Table 47. Ubisoft Mobile Game Applications Product
    Table 48. Ubisoft Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 49. Ubisoft Recent Development
    Table 50. Electronic Arts Inc. Company Details
    Table 51. Electronic Arts Inc. Business Overview
    Table 52. Electronic Arts Inc. Mobile Game Applications Product
    Table 53. Electronic Arts Inc. Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 54. Electronic Arts Inc. Recent Development
    Table 55. Games Inc. (Take-two Interactive) Company Details
    Table 56. Games Inc. (Take-two Interactive) Business Overview
    Table 57. Games Inc. (Take-two Interactive) Mobile Game Applications Product
    Table 58. Games Inc. (Take-two Interactive) Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 59. Games Inc. (Take-two Interactive) Recent Development
    Table 60. Bethesda Softworks LLC Company Details
    Table 61. Bethesda Softworks LLC Business Overview
    Table 62. Bethesda Softworks LLC Mobile Game Applications Product
    Table 63. Bethesda Softworks LLC Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 64. Bethesda Softworks LLC Recent Development
    Table 65. Zynga Company Details
    Table 66. Zynga Business Overview
    Table 67. Zynga Mobile Game Applications Product
    Table 68. Zynga Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 69. Zynga Recent Development
    Table 70. Epic Games, Inc. Company Details
    Table 71. Epic Games, Inc. Business Overview
    Table 72. Epic Games, Inc. Mobile Game Applications Product
    Table 73. Epic Games, Inc. Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 74. Epic Games, Inc. Recent Development
    Table 75. NetEase, Inc. Company Details
    Table 76. NetEase, Inc. Business Overview
    Table 77. NetEase, Inc. Mobile Game Applications Product
    Table 78. NetEase, Inc. Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 79. NetEase, Inc. Recent Development
    Table 80. GungHo Online Entertainment Inc. ( SoftBank Group) Company Details
    Table 81. GungHo Online Entertainment Inc. ( SoftBank Group) Business Overview
    Table 82. GungHo Online Entertainment Inc. ( SoftBank Group) Mobile Game Applications Product
    Table 83. GungHo Online Entertainment Inc. ( SoftBank Group) Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 84. GungHo Online Entertainment Inc. ( SoftBank Group) Recent Development
    Table 85. Kabam Games Inc. Company Details
    Table 86. Kabam Games Inc. Business Overview
    Table 87. Kabam Games Inc. Mobile Game Applications Product
    Table 88. Kabam Games Inc. Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 89. Kabam Games Inc. Recent Development
    Table 90. Rovio Entertainment Corporation Company Details
    Table 91. Rovio Entertainment Corporation Business Overview
    Table 92. Rovio Entertainment Corporation Mobile Game Applications Product
    Table 93. Rovio Entertainment Corporation Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 94. Rovio Entertainment Corporation Recent Development
    Table 95. Atari Company Details
    Table 96. Atari Business Overview
    Table 97. Atari Mobile Game Applications Product
    Table 98. Atari Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 99. Atari Recent Development
    Table 100. Bandai Namco Company Details
    Table 101. Bandai Namco Business Overview
    Table 102. Bandai Namco Mobile Game Applications Product
    Table 103. Bandai Namco Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 104. Bandai Namco Recent Development
    Table 105. FarSight Studios Company Details
    Table 106. FarSight Studios Business Overview
    Table 107. FarSight Studios Mobile Game Applications Product
    Table 108. FarSight Studios Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 109. FarSight Studios Recent Development
    Table 110. Taito Company Details
    Table 111. Taito Business Overview
    Table 112. Taito Mobile Game Applications Product
    Table 113. Taito Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 114. Taito Recent Development
    Table 115. Game Circus Company Details
    Table 116. Game Circus Business Overview
    Table 117. Game Circus Mobile Game Applications Product
    Table 118. Game Circus Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 119. Game Circus Recent Development
    Table 120. Backbone Entertainment Company Details
    Table 121. Backbone Entertainment Business Overview
    Table 122. Backbone Entertainment Mobile Game Applications Product
    Table 123. Backbone Entertainment Revenue in Mobile Game Applications Business (2017-2022) & (US$ Million)
    Table 124. Backbone Entertainment Recent Development
    Table 125. Research Programs/Design for This Report
    Table 126. Key Data Information from Secondary Sources
    Table 127. Key Data Information from Primary Sources
List of Figures
    Figure 1. Mobile Game Applications Product Picture
    Figure 2. Global Mobile Game Applications Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Mobile Game Applications Market Size 2017-2028 (US$ Million)
    Figure 4. United States Mobile Game Applications Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States Mobile Game Applications Market Size 2017-2028 (US$ Million)
    Figure 6. United States Mobile Game Applications Market Share in Global 2017-2028
    Figure 7. Mobile Game Applications Report Years Considered
    Figure 8. Product Picture of Entertainment
    Figure 9. Product Picture of Education
    Figure 10. Product Picture of Electronic Sports
    Figure 11. Product Picture of Others
    Figure 12. Global Mobile Game Applications Market Share by Type in 2022 & 2028
    Figure 13. Global Mobile Game Applications Market Size by Type (2017-2028) & (US$ Million)
    Figure 14. Global Mobile Game Applications Market Share by Type (2017-2028)
    Figure 15. United States Mobile Game Applications Market Share by Type in 2022 & 2028
    Figure 16. United States Mobile Game Applications Market Size by Type (2017-2028) & (US$ Million)
    Figure 17. United States Mobile Game Applications Market Share by Type (2017-2028)
    Figure 18. Product Picture of Android
    Figure 19. Product Picture of IOS
    Figure 20. Product Picture of Others
    Figure 21. Global Mobile Game Applications Market Share by Application in 2022 & 2028
    Figure 22. Global Mobile Game Applications Market Size by Application (2017-2028) & (US$ Million)
    Figure 23. Global Mobile Game Applications Market Share by Application (2017-2028)
    Figure 24. United States Mobile Game Applications Market Share by Application in 2022 & 2028
    Figure 25. United States Mobile Game Applications Market Size by Application (2017-2028) & (US$ Million)
    Figure 26. United States Mobile Game Applications Market Share by Application (2017-2028)
    Figure 27. North America Mobile Game Applications Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 28. United States Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 29. Canada Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 30. Europe Mobile Game Applications Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 31. Germany Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 32. France Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 33. U.K. Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 34. Italy Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 35. Russia Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 36. Asia-Pacific Mobile Game Applications Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 37. China Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. Japan Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. South Korea Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 40. India Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Australia Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 42. China Taiwan Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Indonesia Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 44. Thailand Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 45. Malaysia Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 46. Latin America Mobile Game Applications Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 47. Mexico Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Brazil Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 49. Argentina Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Middle East & Africa Mobile Game Applications Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 51. Turkey Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 52. Saudi Arabia Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 53. UAE Mobile Game Applications Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 54. Tencent Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 55. Nintendo Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 56. Activision Blizzard Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 57. Ubisoft Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 58. Electronic Arts Inc. Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 59. Games Inc. (Take-two Interactive) Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 60. Bethesda Softworks LLC Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 61. Zynga Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 62. Epic Games, Inc. Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 63. NetEase, Inc. Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 64. GungHo Online Entertainment Inc. ( SoftBank Group) Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 65. Kabam Games Inc. Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 66. Rovio Entertainment Corporation Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 67. Atari Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 68. Bandai Namco Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 69. FarSight Studios Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 70. Taito Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 71. Game Circus Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 72. Backbone Entertainment Revenue Growth Rate in Mobile Game Applications Business (2017-2022)
    Figure 73. Bottom-up and Top-down Approaches for This Report
    Figure 74. Data Triangulation
    Figure 75. Key Executives Interviewed
A Game Application is a type of apps. Apps - Applications are softwares installed in your device. With increasing digitalization, the penetration of smartphones with advanced hardware capabilities has also been increasing over the last couple of years. In addition, there are very few entry barriers to this market. Gaming apps are the best alternative to video games and computer games considering convenience. Using the availability of resources, the development of the gaming app is less complex.

Market Analysis and Insights: Global and United States Mobile Game Applications Market
This report focuses on global and United States Mobile Game Applications market, also covers the segmentation data of other regions in regional level and county level.

Due to the COVID-19 pandemic, the global Mobile Game Applications market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Entertainment accounting for % of the Mobile Game Applications global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Android was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

In United States the Mobile Game Applications market size is expected to grow from US$  million in 2021 to US$  million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Mobile Game Applications Scope and Market Size
Mobile Game Applications market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Mobile Game Applications market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Mobile Game Applications market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type
    Entertainment
    Education
    Electronic Sports
    Others

Segment by Application
    Android
    IOS
    Others

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Asia-Pacific
        China
        Japan
        South Korea
        India
        Australia
        China Taiwan
        Indonesia
        Thailand
        Malaysia
    Latin America
        Mexico
        Brazil
        Argentina
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

By Company
    Tencent
    Nintendo
    Activision Blizzard
    Ubisoft
    Electronic Arts Inc.
    Games Inc. (Take-two Interactive)
    Bethesda Softworks LLC
    Zynga
    Epic Games, Inc.
    NetEase, Inc.
    GungHo Online Entertainment Inc. ( SoftBank Group)
    Kabam Games Inc.
    Rovio Entertainment Corporation
    Atari
    Bandai Namco
    FarSight Studios
    Taito
    Game Circus
    Backbone Entertainment
    
Global and United States Mobile Game Applications Market Report & Forecast 2022-2028

Industry: Service & Software

Published: 2022-05-24

Pages: 114 Pages

Report ld: 359399

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A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.

In-depth research on key industry players and analysis of production and sales operations.

Objective forecasts of future trends in the industry.

WHAT QYRESEARCH OFFER?
Competition

Competition

Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.

Industry Analysis

Industry Analysis

Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.

Market Size

Market Size

Capacity, production, sales, revenue, price, cost etc.

Customized Information

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We can offer customized survey and information to meet ourclient's need.

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