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Global and United States Game Entertainment Market Report & Forecast 2022-2028

Global and United States Game Entertainment Market Report & Forecast 2022-2028

Industry: Service & Software

Published: 2022-04-30

Pages: 106 Pages

Report ld: 353545

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  • Table of Contents 选中
  • Table of Figures 选中
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  • Description 选中
  • Table of Contents 选中
  • Table of Figures 选中
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Market Analysis and Insights: Global and United States Game Entertainment Market
This report focuses on global and United States Game Entertainment market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Game Entertainment market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Role-playing accounting for % of the Game Entertainment global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Male was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

In United States the Game Entertainment market size is expected to grow from US$  million in 2021 to US$  million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Game Entertainment Scope and Market Size
Game Entertainment market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Game Entertainment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Game Entertainment market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type
    Role-playing
    Business Simulation
    Leisure Puzzle
    Others

Segment by Application
    Male
    Female
    Children

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Asia-Pacific
        China
        Japan
        South Korea
        India
        Australia
        China Taiwan
        Indonesia
        Thailand
        Malaysia
    Latin America
        Mexico
        Brazil
        Argentina
        Colombia
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

By Company
    Roblox
    Epic Games
    Sandbox
    Axie Infinity
    Illuvium
    Decentraland
    Microsoft
    Ultra Corporation
    Tencent
    NetEase
    ByteDance
    Netmarble
    Lilith
    ZQGame
    MiHoYo
 1 Study Coverage
1.1 Game Entertainment Revenue in Game Entertainment Business (2017-2022) & (US$ Million) Introduction
1.2 Global Game Entertainment Outlook 2017 VS 2022 VS 2028
1.2.1 Global Game Entertainment Market Size for the Year 2017-2028
1.2.2 Global Game Entertainment Market Size for the Year 2017-2028
1.3 Game Entertainment Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Game Entertainment in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Game Entertainment Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Game Entertainment Market Dynamics
1.4.1 Game Entertainment Industry Trends
1.4.2 Game Entertainment Market Drivers
1.4.3 Game Entertainment Market Challenges
1.4.4 Game Entertainment Market Restraints
1.5 Study Objectives
1.6 Years Considered

 2 Game Entertainment by Type
2.1 Game Entertainment Market Segment by Type
2.1.1 Role-playing
2.1.2 Business Simulation
2.1.3 Leisure Puzzle
2.1.4 Others
2.2 Global Game Entertainment Market Size by Type (2017, 2022 & 2028)
2.3 Global Game Entertainment Market Size by Type (2017-2028)
2.4 United States Game Entertainment Market Size by Type (2017, 2022 & 2028)
2.5 United States Game Entertainment Market Size by Type (2017-2028)

 3 Game Entertainment by Application
3.1 Game Entertainment Market Segment by Application
3.1.1 Male
3.1.2 Female
3.1.3 Children
3.2 Global Game Entertainment Market Size by Application (2017, 2022 & 2028)
3.3 Global Game Entertainment Market Size by Application (2017-2028)
3.4 United States Game Entertainment Market Size by Application (2017, 2022 & 2028)
3.5 United States Game Entertainment Market Size by Application (2017-2028)

 4 Global Game Entertainment Competitor Landscape by Company
4.1 Global Game Entertainment Market Size by Company
4.1.1 Top Global Game Entertainment Companies Ranked by Revenue (2021)
4.1.2 Global Game Entertainment Revenue by Player (2017-2022)
4.2 Global Game Entertainment Concentration Ratio (CR)
4.2.1 Game Entertainment Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Game Entertainment in 2021
4.2.3 Global Game Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Game Entertainment Headquarters, Revenue in Game Entertainment Business (2017-2022) & (US$ Million) Type
4.3.1 Global Game Entertainment Headquarters and Area Served
4.3.2 Global Game Entertainment Companies Revenue in Game Entertainment Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Game Entertainment Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Game Entertainment Market Size by Company
4.5.1 Top Game Entertainment Players in United States, Ranked by Revenue (2021)
4.5.2 United States Game Entertainment Revenue by Players (2020, 2021 & 2022)

 5 Global Game Entertainment Market Size by Region
5.1 Global Game Entertainment Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Game Entertainment Market Size by Region (2017-2028)
5.2.1 Global Game Entertainment Market Size by Region: 2017-2022
5.2.2 Global Game Entertainment Market Size by Region (2023-2028)

 6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Game Entertainment Market Size YoY Growth 2017-2028
6.1.2 North America Game Entertainment Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Game Entertainment Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Game Entertainment Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Game Entertainment Market Size YoY Growth 2017-2028
6.3.2 Europe Game Entertainment Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Game Entertainment Market Size YoY Growth 2017-2028
6.4.2 Latin America Game Entertainment Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa Game Entertainment Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Game Entertainment Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE

 7 Company Profiles
7.1 Roblox
7.1.1 Roblox Company Details
7.1.2 Roblox Business Overview
7.1.3 Roblox Game Entertainment Introduction
7.1.4 Roblox Revenue in Game Entertainment Business (2017-2022)
7.1.5 Roblox Recent Development
7.2 Epic Games
7.2.1 Epic Games Company Details
7.2.2 Epic Games Business Overview
7.2.3 Epic Games Game Entertainment Introduction
7.2.4 Epic Games Revenue in Game Entertainment Business (2017-2022)
7.2.5 Epic Games Recent Development
7.3 Sandbox
7.3.1 Sandbox Company Details
7.3.2 Sandbox Business Overview
7.3.3 Sandbox Game Entertainment Introduction
7.3.4 Sandbox Revenue in Game Entertainment Business (2017-2022)
7.3.5 Sandbox Recent Development
7.4 Axie Infinity
7.4.1 Axie Infinity Company Details
7.4.2 Axie Infinity Business Overview
7.4.3 Axie Infinity Game Entertainment Introduction
7.4.4 Axie Infinity Revenue in Game Entertainment Business (2017-2022)
7.4.5 Axie Infinity Recent Development
7.5 Illuvium
7.5.1 Illuvium Company Details
7.5.2 Illuvium Business Overview
7.5.3 Illuvium Game Entertainment Introduction
7.5.4 Illuvium Revenue in Game Entertainment Business (2017-2022)
7.5.5 Illuvium Recent Development
7.6 Decentraland
7.6.1 Decentraland Company Details
7.6.2 Decentraland Business Overview
7.6.3 Decentraland Game Entertainment Introduction
7.6.4 Decentraland Revenue in Game Entertainment Business (2017-2022)
7.6.5 Decentraland Recent Development
7.7 Microsoft
7.7.1 Microsoft Company Details
7.7.2 Microsoft Business Overview
7.7.3 Microsoft Game Entertainment Introduction
7.7.4 Microsoft Revenue in Game Entertainment Business (2017-2022)
7.7.5 Microsoft Recent Development
7.8 Ultra Corporation
7.8.1 Ultra Corporation Company Details
7.8.2 Ultra Corporation Business Overview
7.8.3 Ultra Corporation Game Entertainment Introduction
7.8.4 Ultra Corporation Revenue in Game Entertainment Business (2017-2022)
7.8.5 Ultra Corporation Recent Development
7.9 Tencent
7.9.1 Tencent Company Details
7.9.2 Tencent Business Overview
7.9.3 Tencent Game Entertainment Introduction
7.9.4 Tencent Revenue in Game Entertainment Business (2017-2022)
7.9.5 Tencent Recent Development
7.10 NetEase
7.10.1 NetEase Company Details
7.10.2 NetEase Business Overview
7.10.3 NetEase Game Entertainment Introduction
7.10.4 NetEase Revenue in Game Entertainment Business (2017-2022)
7.10.5 NetEase Recent Development
7.11 ByteDance
7.11.1 ByteDance Company Details
7.11.2 ByteDance Business Overview
7.11.3 ByteDance Game Entertainment Introduction
7.11.4 ByteDance Revenue in Game Entertainment Business (2017-2022)
7.11.5 ByteDance Recent Development
7.12 Netmarble
7.12.1 Netmarble Company Details
7.12.2 Netmarble Business Overview
7.12.3 Netmarble Game Entertainment Introduction
7.12.4 Netmarble Revenue in Game Entertainment Business (2017-2022)
7.12.5 Netmarble Recent Development
7.13 Lilith
7.13.1 Lilith Company Details
7.13.2 Lilith Business Overview
7.13.3 Lilith Game Entertainment Introduction
7.13.4 Lilith Revenue in Game Entertainment Business (2017-2022)
7.13.5 Lilith Recent Development
7.14 ZQGame
7.14.1 ZQGame Company Details
7.14.2 ZQGame Business Overview
7.14.3 ZQGame Game Entertainment Introduction
7.14.4 ZQGame Revenue in Game Entertainment Business (2017-2022)
7.14.5 ZQGame Recent Development
7.15 MiHoYo
7.15.1 MiHoYo Company Details
7.15.2 MiHoYo Business Overview
7.15.3 MiHoYo Game Entertainment Introduction
7.15.4 MiHoYo Revenue in Game Entertainment Business (2017-2022)
7.15.5 MiHoYo Recent Development

 8 Research Findings and Conclusion

 9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables
    Table 1. Game Entertainment Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. Game Entertainment Market Trends
    Table 3. Game Entertainment Market Drivers
    Table 4. Game Entertainment Market Challenges
    Table 5. Game Entertainment Market Restraints
    Table 6. Global Game Entertainment Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Game Entertainment Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Game Entertainment Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Game Entertainment Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Game Entertainment Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global Game Entertainment Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global Game Entertainment Revenue Share by Player, 2017-2022
    Table 13. Global Game Entertainment Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Game Entertainment by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Entertainment as of 2021)
    Table 15. Top Players of Game Entertainment in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in Game Entertainment Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into Game Entertainment Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top Game Entertainment Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States Game Entertainment Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States Game Entertainment Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global Game Entertainment Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global Game Entertainment Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global Game Entertainment Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America Game Entertainment Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific Game Entertainment Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe Game Entertainment Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa Game Entertainment Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa Game Entertainment Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. Roblox Company Details
    Table 31. Roblox Business Overview
    Table 32. Roblox Game Entertainment Product
    Table 33. Roblox Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 34. Roblox Recent Development
    Table 35. Epic Games Company Details
    Table 36. Epic Games Business Overview
    Table 37. Epic Games Game Entertainment Product
    Table 38. Epic Games Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 39. Epic Games Recent Development
    Table 40. Sandbox Company Details
    Table 41. Sandbox Business Overview
    Table 42. Sandbox Game Entertainment Product
    Table 43. Sandbox Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 44. Sandbox Recent Development
    Table 45. Axie Infinity Company Details
    Table 46. Axie Infinity Business Overview
    Table 47. Axie Infinity Game Entertainment Product
    Table 48. Axie Infinity Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 49. Axie Infinity Recent Development
    Table 50. Illuvium Company Details
    Table 51. Illuvium Business Overview
    Table 52. Illuvium Game Entertainment Product
    Table 53. Illuvium Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 54. Illuvium Recent Development
    Table 55. Decentraland Company Details
    Table 56. Decentraland Business Overview
    Table 57. Decentraland Game Entertainment Product
    Table 58. Decentraland Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 59. Decentraland Recent Development
    Table 60. Microsoft Company Details
    Table 61. Microsoft Business Overview
    Table 62. Microsoft Game Entertainment Product
    Table 63. Microsoft Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 64. Microsoft Recent Development
    Table 65. Ultra Corporation Company Details
    Table 66. Ultra Corporation Business Overview
    Table 67. Ultra Corporation Game Entertainment Product
    Table 68. Ultra Corporation Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 69. Ultra Corporation Recent Development
    Table 70. Tencent Company Details
    Table 71. Tencent Business Overview
    Table 72. Tencent Game Entertainment Product
    Table 73. Tencent Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 74. Tencent Recent Development
    Table 75. NetEase Company Details
    Table 76. NetEase Business Overview
    Table 77. NetEase Game Entertainment Product
    Table 78. NetEase Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 79. NetEase Recent Development
    Table 80. ByteDance Company Details
    Table 81. ByteDance Business Overview
    Table 82. ByteDance Game Entertainment Product
    Table 83. ByteDance Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 84. ByteDance Recent Development
    Table 85. Netmarble Company Details
    Table 86. Netmarble Business Overview
    Table 87. Netmarble Game Entertainment Product
    Table 88. Netmarble Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 89. Netmarble Recent Development
    Table 90. Lilith Company Details
    Table 91. Lilith Business Overview
    Table 92. Lilith Game Entertainment Product
    Table 93. Lilith Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 94. Lilith Recent Development
    Table 95. ZQGame Company Details
    Table 96. ZQGame Business Overview
    Table 97. ZQGame Game Entertainment Product
    Table 98. ZQGame Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 99. ZQGame Recent Development
    Table 100. MiHoYo Company Details
    Table 101. MiHoYo Business Overview
    Table 102. MiHoYo Game Entertainment Product
    Table 103. MiHoYo Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 104. MiHoYo Recent Development
    Table 105. Research Programs/Design for This Report
    Table 106. Key Data Information from Secondary Sources
    Table 107. Key Data Information from Primary Sources
List of Figures
    Figure 1. Game Entertainment Product Picture
    Figure 2. Global Game Entertainment Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Game Entertainment Market Size 2017-2028 (US$ Million)
    Figure 4. United States Game Entertainment Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States Game Entertainment Market Size 2017-2028 (US$ Million)
    Figure 6. United States Game Entertainment Market Share in Global 2017-2028
    Figure 7. Game Entertainment Report Years Considered
    Figure 8. Product Picture of Role-playing
    Figure 9. Product Picture of Business Simulation
    Figure 10. Product Picture of Leisure Puzzle
    Figure 11. Product Picture of Others
    Figure 12. Global Game Entertainment Market Share by Type in 2022 & 2028
    Figure 13. Global Game Entertainment Market Size by Type (2017-2028) & (US$ Million)
    Figure 14. Global Game Entertainment Market Share by Type (2017-2028)
    Figure 15. United States Game Entertainment Market Share by Type in 2022 & 2028
    Figure 16. United States Game Entertainment Market Size by Type (2017-2028) & (US$ Million)
    Figure 17. United States Game Entertainment Market Share by Type (2017-2028)
    Figure 18. Product Picture of Male
    Figure 19. Product Picture of Female
    Figure 20. Product Picture of Children
    Figure 21. Global Game Entertainment Market Share by Application in 2022 & 2028
    Figure 22. Global Game Entertainment Market Size by Application (2017-2028) & (US$ Million)
    Figure 23. Global Game Entertainment Market Share by Application (2017-2028)
    Figure 24. United States Game Entertainment Market Share by Application in 2022 & 2028
    Figure 25. United States Game Entertainment Market Size by Application (2017-2028) & (US$ Million)
    Figure 26. United States Game Entertainment Market Share by Application (2017-2028)
    Figure 27. North America Game Entertainment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 28. United States Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 29. Canada Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 30. Europe Game Entertainment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 31. Germany Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 32. France Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 33. U.K. Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 34. Italy Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 35. Russia Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 36. Asia-Pacific Game Entertainment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 37. China Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. Japan Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. South Korea Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 40. India Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Australia Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 42. China Taiwan Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Indonesia Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 44. Thailand Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 45. Malaysia Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 46. Latin America Game Entertainment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 47. Mexico Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Brazil Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 49. Argentina Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Colombia Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 51. Middle East & Africa Game Entertainment Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 52. Turkey Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 53. Saudi Arabia Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 54. UAE Game Entertainment Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 55. Roblox Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 56. Epic Games Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 57. Sandbox Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 58. Axie Infinity Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 59. Illuvium Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 60. Decentraland Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 61. Microsoft Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 62. Ultra Corporation Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 63. Tencent Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 64. NetEase Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 65. ByteDance Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 66. Netmarble Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 67. Lilith Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 68. ZQGame Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 69. MiHoYo Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 70. Bottom-up and Top-down Approaches for This Report
    Figure 71. Data Triangulation
    Figure 72. Key Executives Interviewed
Market Analysis and Insights: Global and United States Game Entertainment Market
This report focuses on global and United States Game Entertainment market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Game Entertainment market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Role-playing accounting for % of the Game Entertainment global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, Male was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

In United States the Game Entertainment market size is expected to grow from US$  million in 2021 to US$  million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Game Entertainment Scope and Market Size
Game Entertainment market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Game Entertainment market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Game Entertainment market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type
    Role-playing
    Business Simulation
    Leisure Puzzle
    Others

Segment by Application
    Male
    Female
    Children

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Asia-Pacific
        China
        Japan
        South Korea
        India
        Australia
        China Taiwan
        Indonesia
        Thailand
        Malaysia
    Latin America
        Mexico
        Brazil
        Argentina
        Colombia
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

By Company
    Roblox
    Epic Games
    Sandbox
    Axie Infinity
    Illuvium
    Decentraland
    Microsoft
    Ultra Corporation
    Tencent
    NetEase
    ByteDance
    Netmarble
    Lilith
    ZQGame
    MiHoYo
    
Global and United States Game Entertainment Market Report & Forecast 2022-2028

Industry: Service & Software

Published: 2022-04-30

Pages: 106 Pages

Report ld: 353545

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A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.

In-depth research on key industry players and analysis of production and sales operations.

Objective forecasts of future trends in the industry.

WHAT QYRESEARCH OFFER?
Competition

Competition

Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.

Industry Analysis

Industry Analysis

Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.

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Capacity, production, sales, revenue, price, cost etc.

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