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Global and United States Esports and Game Streaming Market Report & Forecast 2022-2028

Global and United States Esports and Game Streaming Market Report & Forecast 2022-2028

Industry: Service & Software

Published: 2022-04-25

Pages: 89 Pages

Report ld: 352481

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Market Analysis and Insights: Global and United States Esports and Game Streaming Market
This report focuses on global and United States Esports and Game Streaming market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Esports and Game Streaming market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Web-Based accounting for % of the Esports and Game Streaming global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, iOS was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

In United States the Esports and Game Streaming market size is expected to grow from US$  million in 2021 to US$  million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Esports and Game Streaming Scope and Market Size
Esports and Game Streaming market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Esports and Game Streaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Esports and Game Streaming market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type
    Web-Based
    App-Based

Segment by Application
    iOS
    Android

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Asia-Pacific
        China
        Japan
        South Korea
        India
        Australia
        China Taiwan
        Indonesia
        Thailand
        Malaysia
    Latin America
        Mexico
        Brazil
        Argentina
        Colombia
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

By Company
    Amazon
    Douyu TV (Tencent Holdings Limited)
    YouTube Gaming (Alphabet Inc.)
    Facebook Gaming
    Mixer (Microsoft Corporation)
 1 Study Coverage
1.1 Esports and Game Streaming Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million) Introduction
1.2 Global Esports and Game Streaming Outlook 2017 VS 2022 VS 2028
1.2.1 Global Esports and Game Streaming Market Size for the Year 2017-2028
1.2.2 Global Esports and Game Streaming Market Size for the Year 2017-2028
1.3 Esports and Game Streaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Esports and Game Streaming in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Esports and Game Streaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Esports and Game Streaming Market Dynamics
1.4.1 Esports and Game Streaming Industry Trends
1.4.2 Esports and Game Streaming Market Drivers
1.4.3 Esports and Game Streaming Market Challenges
1.4.4 Esports and Game Streaming Market Restraints
1.5 Study Objectives
1.6 Years Considered

 2 Esports and Game Streaming by Type
2.1 Esports and Game Streaming Market Segment by Type
2.1.1 Web-Based
2.1.2 App-Based
2.2 Global Esports and Game Streaming Market Size by Type (2017, 2022 & 2028)
2.3 Global Esports and Game Streaming Market Size by Type (2017-2028)
2.4 United States Esports and Game Streaming Market Size by Type (2017, 2022 & 2028)
2.5 United States Esports and Game Streaming Market Size by Type (2017-2028)

 3 Esports and Game Streaming by Application
3.1 Esports and Game Streaming Market Segment by Application
3.1.1 iOS
3.1.2 Android
3.2 Global Esports and Game Streaming Market Size by Application (2017, 2022 & 2028)
3.3 Global Esports and Game Streaming Market Size by Application (2017-2028)
3.4 United States Esports and Game Streaming Market Size by Application (2017, 2022 & 2028)
3.5 United States Esports and Game Streaming Market Size by Application (2017-2028)

 4 Global Esports and Game Streaming Competitor Landscape by Company
4.1 Global Esports and Game Streaming Market Size by Company
4.1.1 Top Global Esports and Game Streaming Companies Ranked by Revenue (2021)
4.1.2 Global Esports and Game Streaming Revenue by Player (2017-2022)
4.2 Global Esports and Game Streaming Concentration Ratio (CR)
4.2.1 Esports and Game Streaming Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Esports and Game Streaming in 2021
4.2.3 Global Esports and Game Streaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Esports and Game Streaming Headquarters, Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million) Type
4.3.1 Global Esports and Game Streaming Headquarters and Area Served
4.3.2 Global Esports and Game Streaming Companies Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Esports and Game Streaming Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Esports and Game Streaming Market Size by Company
4.5.1 Top Esports and Game Streaming Players in United States, Ranked by Revenue (2021)
4.5.2 United States Esports and Game Streaming Revenue by Players (2020, 2021 & 2022)

 5 Global Esports and Game Streaming Market Size by Region
5.1 Global Esports and Game Streaming Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Esports and Game Streaming Market Size by Region (2017-2028)
5.2.1 Global Esports and Game Streaming Market Size by Region: 2017-2022
5.2.2 Global Esports and Game Streaming Market Size by Region (2023-2028)

 6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Esports and Game Streaming Market Size YoY Growth 2017-2028
6.1.2 North America Esports and Game Streaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 United States
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Esports and Game Streaming Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Esports and Game Streaming Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 China Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.3 Europe
6.3.1 Europe Esports and Game Streaming Market Size YoY Growth 2017-2028
6.3.2 Europe Esports and Game Streaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Esports and Game Streaming Market Size YoY Growth 2017-2028
6.4.2 Latin America Esports and Game Streaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.4.6 Colombia
6.5 Middle East and Africa
6.5.1 Middle East and Africa Esports and Game Streaming Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Esports and Game Streaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE

 7 Company Profiles
7.1 Amazon
7.1.1 Amazon Company Details
7.1.2 Amazon Business Overview
7.1.3 Amazon Esports and Game Streaming Introduction
7.1.4 Amazon Revenue in Esports and Game Streaming Business (2017-2022)
7.1.5 Amazon Recent Development
7.2 Douyu TV (Tencent Holdings Limited)
7.2.1 Douyu TV (Tencent Holdings Limited) Company Details
7.2.2 Douyu TV (Tencent Holdings Limited) Business Overview
7.2.3 Douyu TV (Tencent Holdings Limited) Esports and Game Streaming Introduction
7.2.4 Douyu TV (Tencent Holdings Limited) Revenue in Esports and Game Streaming Business (2017-2022)
7.2.5 Douyu TV (Tencent Holdings Limited) Recent Development
7.3 YouTube Gaming (Alphabet Inc.)
7.3.1 YouTube Gaming (Alphabet Inc.) Company Details
7.3.2 YouTube Gaming (Alphabet Inc.) Business Overview
7.3.3 YouTube Gaming (Alphabet Inc.) Esports and Game Streaming Introduction
7.3.4 YouTube Gaming (Alphabet Inc.) Revenue in Esports and Game Streaming Business (2017-2022)
7.3.5 YouTube Gaming (Alphabet Inc.) Recent Development
7.4 Facebook Gaming
7.4.1 Facebook Gaming Company Details
7.4.2 Facebook Gaming Business Overview
7.4.3 Facebook Gaming Esports and Game Streaming Introduction
7.4.4 Facebook Gaming Revenue in Esports and Game Streaming Business (2017-2022)
7.4.5 Facebook Gaming Recent Development
7.5 Mixer (Microsoft Corporation)
7.5.1 Mixer (Microsoft Corporation) Company Details
7.5.2 Mixer (Microsoft Corporation) Business Overview
7.5.3 Mixer (Microsoft Corporation) Esports and Game Streaming Introduction
7.5.4 Mixer (Microsoft Corporation) Revenue in Esports and Game Streaming Business (2017-2022)
7.5.5 Mixer (Microsoft Corporation) Recent Development

 8 Research Findings and Conclusion

 9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables
    Table 1. Esports and Game Streaming Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. Esports and Game Streaming Market Trends
    Table 3. Esports and Game Streaming Market Drivers
    Table 4. Esports and Game Streaming Market Challenges
    Table 5. Esports and Game Streaming Market Restraints
    Table 6. Global Esports and Game Streaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Esports and Game Streaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Esports and Game Streaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Esports and Game Streaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Esports and Game Streaming Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global Esports and Game Streaming Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global Esports and Game Streaming Revenue Share by Player, 2017-2022
    Table 13. Global Esports and Game Streaming Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Esports and Game Streaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Esports and Game Streaming as of 2021)
    Table 15. Top Players of Esports and Game Streaming in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into Esports and Game Streaming Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top Esports and Game Streaming Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States Esports and Game Streaming Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States Esports and Game Streaming Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global Esports and Game Streaming Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global Esports and Game Streaming Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global Esports and Game Streaming Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America Esports and Game Streaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific Esports and Game Streaming Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe Esports and Game Streaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa Esports and Game Streaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa Esports and Game Streaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. Amazon Company Details
    Table 31. Amazon Business Overview
    Table 32. Amazon Esports and Game Streaming Product
    Table 33. Amazon Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million)
    Table 34. Amazon Recent Development
    Table 35. Douyu TV (Tencent Holdings Limited) Company Details
    Table 36. Douyu TV (Tencent Holdings Limited) Business Overview
    Table 37. Douyu TV (Tencent Holdings Limited) Esports and Game Streaming Product
    Table 38. Douyu TV (Tencent Holdings Limited) Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million)
    Table 39. Douyu TV (Tencent Holdings Limited) Recent Development
    Table 40. YouTube Gaming (Alphabet Inc.) Company Details
    Table 41. YouTube Gaming (Alphabet Inc.) Business Overview
    Table 42. YouTube Gaming (Alphabet Inc.) Esports and Game Streaming Product
    Table 43. YouTube Gaming (Alphabet Inc.) Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million)
    Table 44. YouTube Gaming (Alphabet Inc.) Recent Development
    Table 45. Facebook Gaming Company Details
    Table 46. Facebook Gaming Business Overview
    Table 47. Facebook Gaming Esports and Game Streaming Product
    Table 48. Facebook Gaming Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million)
    Table 49. Facebook Gaming Recent Development
    Table 50. Mixer (Microsoft Corporation) Company Details
    Table 51. Mixer (Microsoft Corporation) Business Overview
    Table 52. Mixer (Microsoft Corporation) Esports and Game Streaming Product
    Table 53. Mixer (Microsoft Corporation) Revenue in Esports and Game Streaming Business (2017-2022) & (US$ Million)
    Table 54. Mixer (Microsoft Corporation) Recent Development
    Table 55. Research Programs/Design for This Report
    Table 56. Key Data Information from Secondary Sources
    Table 57. Key Data Information from Primary Sources
List of Figures
    Figure 1. Esports and Game Streaming Product Picture
    Figure 2. Global Esports and Game Streaming Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Esports and Game Streaming Market Size 2017-2028 (US$ Million)
    Figure 4. United States Esports and Game Streaming Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States Esports and Game Streaming Market Size 2017-2028 (US$ Million)
    Figure 6. United States Esports and Game Streaming Market Share in Global 2017-2028
    Figure 7. Esports and Game Streaming Report Years Considered
    Figure 8. Product Picture of Web-Based
    Figure 9. Product Picture of App-Based
    Figure 10. Global Esports and Game Streaming Market Share by Type in 2022 & 2028
    Figure 11. Global Esports and Game Streaming Market Size by Type (2017-2028) & (US$ Million)
    Figure 12. Global Esports and Game Streaming Market Share by Type (2017-2028)
    Figure 13. United States Esports and Game Streaming Market Share by Type in 2022 & 2028
    Figure 14. United States Esports and Game Streaming Market Size by Type (2017-2028) & (US$ Million)
    Figure 15. United States Esports and Game Streaming Market Share by Type (2017-2028)
    Figure 16. Product Picture of iOS
    Figure 17. Product Picture of Android
    Figure 18. Global Esports and Game Streaming Market Share by Application in 2022 & 2028
    Figure 19. Global Esports and Game Streaming Market Size by Application (2017-2028) & (US$ Million)
    Figure 20. Global Esports and Game Streaming Market Share by Application (2017-2028)
    Figure 21. United States Esports and Game Streaming Market Share by Application in 2022 & 2028
    Figure 22. United States Esports and Game Streaming Market Size by Application (2017-2028) & (US$ Million)
    Figure 23. United States Esports and Game Streaming Market Share by Application (2017-2028)
    Figure 24. North America Esports and Game Streaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 25. United States Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 26. Canada Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 27. Europe Esports and Game Streaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 28. Germany Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 29. France Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 30. U.K. Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 31. Italy Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 32. Russia Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 33. Asia-Pacific Esports and Game Streaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 34. China Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 35. Japan Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 36. South Korea Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 37. India Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. Australia Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. China Taiwan Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 40. Indonesia Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Thailand Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 42. Malaysia Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Latin America Esports and Game Streaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 44. Mexico Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 45. Brazil Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 46. Argentina Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 47. Colombia Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Middle East & Africa Esports and Game Streaming Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 49. Turkey Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Saudi Arabia Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 51. UAE Esports and Game Streaming Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 52. Amazon Revenue Growth Rate in Esports and Game Streaming Business (2017-2022)
    Figure 53. Douyu TV (Tencent Holdings Limited) Revenue Growth Rate in Esports and Game Streaming Business (2017-2022)
    Figure 54. YouTube Gaming (Alphabet Inc.) Revenue Growth Rate in Esports and Game Streaming Business (2017-2022)
    Figure 55. Facebook Gaming Revenue Growth Rate in Esports and Game Streaming Business (2017-2022)
    Figure 56. Mixer (Microsoft Corporation) Revenue Growth Rate in Esports and Game Streaming Business (2017-2022)
    Figure 57. Bottom-up and Top-down Approaches for This Report
    Figure 58. Data Triangulation
    Figure 59. Key Executives Interviewed
Market Analysis and Insights: Global and United States Esports and Game Streaming Market
This report focuses on global and United States Esports and Game Streaming market, also covers the segmentation data of other regions in regional level and county level.
Due to the COVID-19 pandemic, the global Esports and Game Streaming market size is estimated to be worth US$  million in 2022 and is forecast to a readjusted size of US$  million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, by Type, Web-Based accounting for % of the Esports and Game Streaming global market in 2021, is projected to value US$  million by 2028, growing at a revised % CAGR from 2022 to 2028. While by Application, iOS was the leading segment, accounting for over  percent market share in 2021, and altered to an  % CAGR throughout this forecast period.

In United States the Esports and Game Streaming market size is expected to grow from US$  million in 2021 to US$  million by 2028, at a CAGR of % during the forecast period 2022-2028.

Global Esports and Game Streaming Scope and Market Size
Esports and Game Streaming market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Esports and Game Streaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028.

For United States market, this report focuses on the Esports and Game Streaming market size by players, by Type and by Application, for the period 2017-2028. The key players include the global and local players, which play important roles in United States.

Segment by Type
    Web-Based
    App-Based

Segment by Application
    iOS
    Android

By Region
    North America
        United States
        Canada
    Europe
        Germany
        France
        U.K.
        Italy
        Russia
    Asia-Pacific
        China
        Japan
        South Korea
        India
        Australia
        China Taiwan
        Indonesia
        Thailand
        Malaysia
    Latin America
        Mexico
        Brazil
        Argentina
        Colombia
    Middle East & Africa
        Turkey
        Saudi Arabia
        UAE

By Company
    Amazon
    Douyu TV (Tencent Holdings Limited)
    YouTube Gaming (Alphabet Inc.)
    Facebook Gaming
    Mixer (Microsoft Corporation)
    
Global and United States Esports and Game Streaming Market Report & Forecast 2022-2028

Industry: Service & Software

Published: 2022-04-25

Pages: 89 Pages

Report ld: 352481

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