Part 1
Part 2
Part 3
Part 5
The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. Market Analysis and Insights: Global and United States Racing Games Market This report focuses on global and United States Racing Games market, also covers the segmentation data of other regions in regional level and county level. Due to the COVID-19 pandemic, the global Racing Games market size is estimated to be worth US$ 1734.6 million in 2022 and is forecast to a readjusted size of US$ 3157.7 million by 2028 with a CAGR of 10.5% during the review period. Fully considering the economic change by this health crisis, by Type, F2P accounting for % of the Racing Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Terminals, PC was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period. The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity. Global Racing Games Scope and Market Size Racing Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Racing Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028. For United States market, this report focuses on the Racing Games market size by players, by Type and by Terminals, for the period 2017-2028. The key players include the global and local players, which play important roles in United States. Segment by Type, the Racing Games market is segmented into F2P P2P Segment by Terminals, the Racing Games market is segmented into PC Mobile Console Regional and Country-level Analysis North America U.S. Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia Taiwan Indonesia Thailand Malaysia Philippines Vietnam Latin America Mexico Brazil Argentina Middle East & Africa Turkey Saudi Arabia UAE Competitive Landscape and Racing Games Market Share Analysis Racing Games market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Racing Games business, the date to enter into the Racing Games market, Revenue in Racing Games Business (2017-2022) & (US$ Million) introduction, recent developments, etc. The major vendors covered: Turn 10 Studios (Microsoft) Codemasters Electronic Arts Inc. Ubisoft THQ Nordic Gameloft Milestone Criterion NaturalMotion Slightly Mad Studios iRacing Creative Mobile Bongfish Fingersoft Aquiris Game Studio Vector Unit
1 Study Coverage
1.1 Racing Games Revenue in Racing Games Business (2017-2022) & (US$ Million) Introduction
1.2 Global Racing Games Outlook 2017 VS 2022 VS 2028
1.2.1 Global Racing Games Market Size for the Year 2017-2028
1.2.2 Global Racing Games Market Size for the Year 2017-2028
1.3 Racing Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Racing Games in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Racing Games Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Racing Games Market Dynamics
1.4.1 Racing Games Industry Trends
1.4.2 Racing Games Market Drivers
1.4.3 Racing Games Market Challenges
1.4.4 Racing Games Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Racing Games by Type
2.1 Racing Games Market Segment by Type
2.1.1 F2P
2.1.2 P2P
2.2 Global Racing Games Market Size by Type (2017, 2022 & 2028)
2.3 Global Racing Games Market Size by Type (2017-2028)
2.4 United States Racing Games Market Size by Type (2017, 2022 & 2028)
2.5 United States Racing Games Market Size by Type (2017-2028)
3 Racing Games by Terminals
3.1 Racing Games Market Segment by Terminals
3.1.1 PC
3.1.2 Mobile
3.1.3 Console
3.2 Global Racing Games Market Size by Terminals (2017, 2022 & 2028)
3.3 Global Racing Games Market Size by Terminals (2017-2028)
3.4 United States Racing Games Market Size by Terminals (2017, 2022 & 2028)
3.5 United States Racing Games Market Size by Terminals (2017-2028)
4 Global Racing Games Competitor Landscape by Company
4.1 Global Racing Games Market Size by Company
4.1.1 Top Global Racing Games Companies Ranked by Revenue (2021)
4.1.2 Global Racing Games Revenue by Player (2017-2022)
4.2 Global Racing Games Concentration Ratio (CR)
4.2.1 Racing Games Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Racing Games in 2021
4.2.3 Global Racing Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Racing Games Headquarters, Revenue in Racing Games Business (2017-2022) & (US$ Million) Type
4.3.1 Global Racing Games Headquarters and Area Served
4.3.2 Global Racing Games Companies Revenue in Racing Games Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Racing Games Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Racing Games Market Size by Company
4.5.1 Top Racing Games Players in United States, Ranked by Revenue (2021)
4.5.2 United States Racing Games Revenue by Players (2020, 2021 & 2022)
5 Global Racing Games Market Size by Region
5.1 Global Racing Games Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Racing Games Market Size by Region (2017-2028)
5.2.1 Global Racing Games Market Size by Region: 2017-2022
5.2.2 Global Racing Games Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Racing Games Market Size YoY Growth 2017-2028
6.1.2 North America Racing Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Racing Games Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Racing Games Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Racing Games Market Size YoY Growth 2017-2028
6.3.2 Europe Racing Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Racing Games Market Size YoY Growth 2017-2028
6.4.2 Latin America Racing Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Racing Games Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Racing Games Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Company Details
7.1.2 Turn 10 Studios (Microsoft) Business Overview
7.1.3 Turn 10 Studios (Microsoft) Racing Games Introduction
7.1.4 Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2017-2022)
7.1.5 Turn 10 Studios (Microsoft) Recent Development
7.2 Codemasters
7.2.1 Codemasters Company Details
7.2.2 Codemasters Business Overview
7.2.3 Codemasters Racing Games Introduction
7.2.4 Codemasters Revenue in Racing Games Business (2017-2022)
7.2.5 Codemasters Recent Development
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Company Details
7.3.2 Electronic Arts Inc. Business Overview
7.3.3 Electronic Arts Inc. Racing Games Introduction
7.3.4 Electronic Arts Inc. Revenue in Racing Games Business (2017-2022)
7.3.5 Electronic Arts Inc. Recent Development
7.4 Ubisoft
7.4.1 Ubisoft Company Details
7.4.2 Ubisoft Business Overview
7.4.3 Ubisoft Racing Games Introduction
7.4.4 Ubisoft Revenue in Racing Games Business (2017-2022)
7.4.5 Ubisoft Recent Development
7.5 THQ Nordic
7.5.1 THQ Nordic Company Details
7.5.2 THQ Nordic Business Overview
7.5.3 THQ Nordic Racing Games Introduction
7.5.4 THQ Nordic Revenue in Racing Games Business (2017-2022)
7.5.5 THQ Nordic Recent Development
7.6 Gameloft
7.6.1 Gameloft Company Details
7.6.2 Gameloft Business Overview
7.6.3 Gameloft Racing Games Introduction
7.6.4 Gameloft Revenue in Racing Games Business (2017-2022)
7.6.5 Gameloft Recent Development
7.7 Milestone
7.7.1 Milestone Company Details
7.7.2 Milestone Business Overview
7.7.3 Milestone Racing Games Introduction
7.7.4 Milestone Revenue in Racing Games Business (2017-2022)
7.7.5 Milestone Recent Development
7.8 Criterion
7.8.1 Criterion Company Details
7.8.2 Criterion Business Overview
7.8.3 Criterion Racing Games Introduction
7.8.4 Criterion Revenue in Racing Games Business (2017-2022)
7.8.5 Criterion Recent Development
7.9 NaturalMotion
7.9.1 NaturalMotion Company Details
7.9.2 NaturalMotion Business Overview
7.9.3 NaturalMotion Racing Games Introduction
7.9.4 NaturalMotion Revenue in Racing Games Business (2017-2022)
7.9.5 NaturalMotion Recent Development
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Company Details
7.10.2 Slightly Mad Studios Business Overview
7.10.3 Slightly Mad Studios Racing Games Introduction
7.10.4 Slightly Mad Studios Revenue in Racing Games Business (2017-2022)
7.10.5 Slightly Mad Studios Recent Development
7.11 iRacing
7.11.1 iRacing Company Details
7.11.2 iRacing Business Overview
7.11.3 iRacing Racing Games Introduction
7.11.4 iRacing Revenue in Racing Games Business (2017-2022)
7.11.5 iRacing Recent Development
7.12 Creative Mobile
7.12.1 Creative Mobile Company Details
7.12.2 Creative Mobile Business Overview
7.12.3 Creative Mobile Racing Games Introduction
7.12.4 Creative Mobile Revenue in Racing Games Business (2017-2022)
7.12.5 Creative Mobile Recent Development
7.13 Bongfish
7.13.1 Bongfish Company Details
7.13.2 Bongfish Business Overview
7.13.3 Bongfish Racing Games Introduction
7.13.4 Bongfish Revenue in Racing Games Business (2017-2022)
7.13.5 Bongfish Recent Development
7.14 Fingersoft
7.14.1 Fingersoft Company Details
7.14.2 Fingersoft Business Overview
7.14.3 Fingersoft Racing Games Introduction
7.14.4 Fingersoft Revenue in Racing Games Business (2017-2022)
7.14.5 Fingersoft Recent Development
7.15 Aquiris Game Studio
7.15.1 Aquiris Game Studio Company Details
7.15.2 Aquiris Game Studio Business Overview
7.15.3 Aquiris Game Studio Racing Games Introduction
7.15.4 Aquiris Game Studio Revenue in Racing Games Business (2017-2022)
7.15.5 Aquiris Game Studio Recent Development
7.16 Vector Unit
7.16.1 Vector Unit Company Details
7.16.2 Vector Unit Business Overview
7.16.3 Vector Unit Racing Games Introduction
7.16.4 Vector Unit Revenue in Racing Games Business (2017-2022)
7.16.5 Vector Unit Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables Table 1. Racing Games Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028) Table 2. Racing Games Market Trends Table 3. Racing Games Market Drivers Table 4. Racing Games Market Challenges Table 5. Racing Games Market Restraints Table 6. Global Racing Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 7. United States Racing Games Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million) Table 8. Global Racing Games Market Size by Terminals: 2017 VS 2022 VS 2028 (US$ Million) Table 9. United States Racing Games Market Size by Terminals: 2017 VS 2022 VS 2028 (US$ Million) Table 10. Top Racing Games Companies in Global Market, Ranking by Revenue (2021) Table 11. Global Racing Games Revenue by Player, (US$ Million), 2017-2022 Table 12. Global Racing Games Revenue Share by Player, 2017-2022 Table 13. Global Racing Games Companies Market Concentration Ratio (CR5 and HHI) Table 14. Global Racing Games by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Racing Games as of 2021) Table 15. Top Players of Racing Games in Global Market, Headquarters and Area Served Table 16. Companies Revenue in Racing Games Business (2017-2022) & (US$ Million) Type Table 17. Date of International Companies Enter into Racing Games Market Table 18. Companies Mergers & Acquisitions, Expansion Plans Table 19. Top Racing Games Players in United States Market, Ranking by Revenue (2021) Table 20. United States Racing Games Revenue by Players, (US$ Million), 2020, 2021 & 2022 Table 21. United States Racing Games Revenue Share by Players, 2020, 2021 & 2022 Table 22. Global Racing Games Market Size by Region (US$ Million): 2017 VS 2022 VS 2028 Table 23. Global Racing Games Market Size by Region (2017-2022) & (US$ Million) Table 24. Global Racing Games Market Size Forecast by Region (2023-2028) & (US$ Million) Table 25. North America Racing Games Sales in Value by Country (2017-2028) & (US$ Million) Table 26. Asia Pacific Racing Games Sales in Value by Region (2017-2028) & (US$ Million) Table 27. Europe Racing Games Sales in Value by Country (2017-2028) & (US$ Million) Table 28. Latin Americaa Racing Games Sales in Value by Country (2017-2028) & (US$ Million) Table 29. Middle East and Africa Racing Games Sales in Value by Country (2017-2028) & (US$ Million) Table 30. Turn 10 Studios (Microsoft) Company Details Table 31. Turn 10 Studios (Microsoft) Business Overview Table 32. Turn 10 Studios (Microsoft) Racing Games Product Table 33. Turn 10 Studios (Microsoft) Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 34. Turn 10 Studios (Microsoft) Recent Development Table 35. Codemasters Company Details Table 36. Codemasters Business Overview Table 37. Codemasters Racing Games Product Table 38. Codemasters Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 39. Codemasters Recent Development Table 40. Electronic Arts Inc. Company Details Table 41. Electronic Arts Inc. Business Overview Table 42. Electronic Arts Inc. Racing Games Product Table 43. Electronic Arts Inc. Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 44. Electronic Arts Inc. Recent Development Table 45. Ubisoft Company Details Table 46. Ubisoft Business Overview Table 47. Ubisoft Racing Games Product Table 48. Ubisoft Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 49. Ubisoft Recent Development Table 50. THQ Nordic Company Details Table 51. THQ Nordic Business Overview Table 52. THQ Nordic Racing Games Product Table 53. THQ Nordic Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 54. THQ Nordic Recent Development Table 55. Gameloft Company Details Table 56. Gameloft Business Overview Table 57. Gameloft Racing Games Product Table 58. Gameloft Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 59. Gameloft Recent Development Table 60. Milestone Company Details Table 61. Milestone Business Overview Table 62. Milestone Racing Games Product Table 63. Milestone Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 64. Milestone Recent Development Table 65. Criterion Company Details Table 66. Criterion Business Overview Table 67. Criterion Racing Games Product Table 68. Criterion Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 69. Criterion Recent Development Table 70. NaturalMotion Company Details Table 71. NaturalMotion Business Overview Table 72. NaturalMotion Racing Games Product Table 73. NaturalMotion Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 74. NaturalMotion Recent Development Table 75. Slightly Mad Studios Company Details Table 76. Slightly Mad Studios Business Overview Table 77. Slightly Mad Studios Racing Games Product Table 78. Slightly Mad Studios Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 79. Slightly Mad Studios Recent Development Table 80. iRacing Company Details Table 81. iRacing Business Overview Table 82. iRacing Racing Games Product Table 83. iRacing Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 84. iRacing Recent Development Table 85. Creative Mobile Company Details Table 86. Creative Mobile Business Overview Table 87. Creative Mobile Racing Games Product Table 88. Creative Mobile Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 89. Creative Mobile Recent Development Table 90. Bongfish Company Details Table 91. Bongfish Business Overview Table 92. Bongfish Racing Games Product Table 93. Bongfish Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 94. Bongfish Recent Development Table 95. Fingersoft Company Details Table 96. Fingersoft Business Overview Table 97. Fingersoft Racing Games Product Table 98. Fingersoft Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 99. Fingersoft Recent Development Table 100. Aquiris Game Studio Company Details Table 101. Aquiris Game Studio Business Overview Table 102. Aquiris Game Studio Racing Games Product Table 103. Aquiris Game Studio Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 104. Aquiris Game Studio Recent Development Table 105. Vector Unit Company Details Table 106. Vector Unit Business Overview Table 107. Vector Unit Racing Games Product Table 108. Vector Unit Revenue in Racing Games Business (2017-2022) & (US$ Million) Table 109. Vector Unit Recent Development Table 110. Research Programs/Design for This Report Table 111. Key Data Information from Secondary Sources Table 112. Key Data Information from Primary Sources List of Figures Figure 1. Racing Games Product Picture Figure 2. Global Racing Games Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 3. Global Racing Games Market Size 2017-2028 (US$ Million) Figure 4. United States Racing Games Market Size, (US$ Million), 2017 VS 2022 VS 2028 Figure 5. United States Racing Games Market Size 2017-2028 (US$ Million) Figure 6. United States Racing Games Market Share in Global 2017-2028 Figure 7. Racing Games Report Years Considered Figure 8. Product Picture of F2P Figure 9. Product Picture of P2P Figure 10. Global Racing Games Market Share by Type in 2022 & 2028 Figure 11. Global Racing Games Market Size by Type (2017-2028) & (US$ Million) Figure 12. Global Racing Games Market Share by Type (2017-2028) Figure 13. United States Racing Games Market Share by Type in 2022 & 2028 Figure 14. United States Racing Games Market Size by Type (2017-2028) & (US$ Million) Figure 15. United States Racing Games Market Share by Type (2017-2028) Figure 16. Product Picture of PC Figure 17. Product Picture of Mobile Figure 18. Product Picture of Console Figure 19. Global Racing Games Market Share by Terminals in 2022 & 2028 Figure 20. Global Racing Games Market Size by Terminals (2017-2028) & (US$ Million) Figure 21. Global Racing Games Market Share by Terminals (2017-2028) Figure 22. United States Racing Games Market Share by Terminals in 2022 & 2028 Figure 23. United States Racing Games Market Size by Terminals (2017-2028) & (US$ Million) Figure 24. United States Racing Games Market Share by Terminals (2017-2028) Figure 25. North America Racing Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 26. U.S. Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 27. Canada Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 28. Europe Racing Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 29. Germany Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 30. France Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 31. U.K. Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 32. Italy Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 33. Russia Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 34. Asia-Pacific Racing Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 35. China Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 36. Japan Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 37. South Korea Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 38. India Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 39. Australia Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 40. Taiwan Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 41. Indonesia Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 42. Thailand Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 43. Malaysia Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 44. Philippines Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 45. Latin America Racing Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 46. Mexico Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 47. Brazil Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 48. Argentina Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 49. Middle East & Africa Racing Games Market Size Growth Rate 2017-2028 (US$ Million) Figure 50. Turkey Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 51. Saudi Arabia Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 52. UAE Racing Games Market Size Growth Rate (2017-2028) & (US$ Million) Figure 53. Turn 10 Studios (Microsoft) Revenue Growth Rate in Racing Games Business (2017-2022) Figure 54. Codemasters Revenue Growth Rate in Racing Games Business (2017-2022) Figure 55. Electronic Arts Inc. Revenue Growth Rate in Racing Games Business (2017-2022) Figure 56. Ubisoft Revenue Growth Rate in Racing Games Business (2017-2022) Figure 57. THQ Nordic Revenue Growth Rate in Racing Games Business (2017-2022) Figure 58. Gameloft Revenue Growth Rate in Racing Games Business (2017-2022) Figure 59. Milestone Revenue Growth Rate in Racing Games Business (2017-2022) Figure 60. Criterion Revenue Growth Rate in Racing Games Business (2017-2022) Figure 61. NaturalMotion Revenue Growth Rate in Racing Games Business (2017-2022) Figure 62. Slightly Mad Studios Revenue Growth Rate in Racing Games Business (2017-2022) Figure 63. iRacing Revenue Growth Rate in Racing Games Business (2017-2022) Figure 64. Creative Mobile Revenue Growth Rate in Racing Games Business (2017-2022) Figure 65. Bongfish Revenue Growth Rate in Racing Games Business (2017-2022) Figure 66. Fingersoft Revenue Growth Rate in Racing Games Business (2017-2022) Figure 67. Aquiris Game Studio Revenue Growth Rate in Racing Games Business (2017-2022) Figure 68. Vector Unit Revenue Growth Rate in Racing Games Business (2017-2022) Figure 69. Bottom-up and Top-down Approaches for This Report Figure 70. Data Triangulation Figure 71. Key Executives Interviewed
The racing game genre is the genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, water, air or space vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings. Market Analysis and Insights: Global and United States Racing Games Market This report focuses on global and United States Racing Games market, also covers the segmentation data of other regions in regional level and county level. Due to the COVID-19 pandemic, the global Racing Games market size is estimated to be worth US$ 1734.6 million in 2022 and is forecast to a readjusted size of US$ 3157.7 million by 2028 with a CAGR of 10.5% during the review period. Fully considering the economic change by this health crisis, by Type, F2P accounting for % of the Racing Games global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR in the post-COVID-19 period. While by Terminals, PC was the leading segment, accounting for over percent market share in 2021, and altered to an % CAGR throughout this forecast period. The world leading players in the racing games market are Turn 10 Studios (Microsoft), Codemasters, Electronic Arts Inc., Ubisoft, THQ Nordic, Gameloft, Milestone, Criterion, NaturalMotion, Slightly Mad Studios, iRacing, Creative Mobile, Bongfish, Fingersoft, Aquiris Game Studio, Vector Unit and so on. These top companies currently account for more than 62% of the total market share and are expected to retain their dominating hold over the market during the forecast period. As consumer interest increases, this market will attract other major companies which want to extend their brand equity. Global Racing Games Scope and Market Size Racing Games market is segmented by region (country), players, by Type and by Application. Players, stakeholders, and other participants in the global Racing Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by region (country), by Type and by Application for the period 2017-2028. For United States market, this report focuses on the Racing Games market size by players, by Type and by Terminals, for the period 2017-2028. The key players include the global and local players, which play important roles in United States. Segment by Type, the Racing Games market is segmented into F2P P2P Segment by Terminals, the Racing Games market is segmented into PC Mobile Console Regional and Country-level Analysis North America U.S. Canada Europe Germany France U.K. Italy Russia Asia-Pacific China Japan South Korea India Australia Taiwan Indonesia Thailand Malaysia Philippines Vietnam Latin America Mexico Brazil Argentina Middle East & Africa Turkey Saudi Arabia UAE Competitive Landscape and Racing Games Market Share Analysis Racing Games market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2017-2022. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2017-2022. Details included are company description, major business, company total revenue and the sales, revenue generated in Racing Games business, the date to enter into the Racing Games market, Revenue in Racing Games Business (2017-2022) & (US$ Million) introduction, recent developments, etc. The major vendors covered: Turn 10 Studios (Microsoft) Codemasters Electronic Arts Inc. Ubisoft THQ Nordic Gameloft Milestone Criterion NaturalMotion Slightly Mad Studios iRacing Creative Mobile Bongfish Fingersoft Aquiris Game Studio Vector Unit
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A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.
In-depth research on key industry players and analysis of production and sales operations.
Objective forecasts of future trends in the industry.
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
A comprehensive and in-depth analysis of current industry data on markets, competitors and suppliers.
In-depth research on key industry players and analysis of production and sales operations.
Objective forecasts of future trends in the industry.
Competition
Key players, new entrants,acquisitions, mergers and expansions,development trends and challenges.
Industry Analysis
Rawmaterial, application, product type, demand,supply,downstream, supply chain etc.
Market Size
Capacity, production, sales, revenue, price, cost etc.
Customized Information
We can offer customized survey and information to meet ourclient's need.
Fastest report delivery service
More than 17 years of vast experience
Operation for 24 * 7 & 365 days
In-depth and comprehensive analysis
Professional and timely after-sales service
Owns large database
Add to Cart
Buy Now